Messremb
Grandmaster
So im going to ramble on about RDAs for those who dont know much about them, going over some specifics and my experiences with them, then im going to cover the issues i have noticed, and i will end with some suggestions i have. if you just want to skip to the suggestions feel free i will try and make it obvious when i switch over.
to start with every 6ish hours 3 Random Dungeon Adventures (RDAs) spawn around the world in random locations. an additional gate to one of the RDAs will also spawn in the faction base of the faction that controls the Brit sigil. if the gates are not completed before the next round they despawn. there are a total of 6 different dungeons that can be spawned as one of the 3 RDAs (Dragon, Minotaur, Beetle, darkfather, lummox, and Locke Cole) i will go into more detail on them in just a sec. these RDAs can be tracked, but the range of tracking them is half of the range you normally track. basically the only way to find them is to get out there and look (with a tracker preferably).
my impressions of the dungeons
Dragon RDA, the Spawn is one of the easiest, the boss can really shell out some damage but 2 good tamers can take him, and probably 1 tamer with multiple attempts. (this RDA is great cause it has a chance to spawn a Chromactic Dragon, and the boss has about a 50% drop rate on Dragon eggs)
Minotaur RDA, only thing hard about this RDA is getting your foot in the door, because the area is small it can be a bit difficult but once in you can pretty much solo the whole thing including the boss.
Beetle RDA, Probably the easiest of all. only thing to watch out for here is the rock beetles that can out run you and cant be provoed. even the boss can be soloed on this one (the trick to this boss is not moving, he spits acid pools that only damage and poison you if you move.)
Darkfather RDA, pretty easy over all so long as you can keep from getting all the spawn on you at once (not always that easy) the boss could be soloed with multiple attempts but the fact that he spawns MOBs can make him rather annoying.
Lummox RDA, my personal least favorite, the dungeon is very small and has tons of very fast very deadly lummoxes in it, add that to the fact the the tentacles can spawn in locations that cover a 1/4 the area of the room, and it makes this the worst RDA to try and get your foot in the door. the boss on this RDA is one of the tougher bosses, and has the ability to do 40 damage to 3? random targets( never really counted) every 10 seconds or so.
Locke Cole RDA, one of the easiest RDAs for the spawn, the room is big and the MOBS can be provoed, making this one not to bad, however, this RDA has the most annoying Boss, Locke cole has 3 abilities, first he will split himself into several copies of himself and he cant be killed until all the copies are dead. luckily he can only do this once. Second ability, Ultima Attack, deals 50% Max health damage to all targets in a large area. Third ability, teleports around, when he hits he knocks health down to 10% and deals Deadly poison.
Why do the RDAs you ask, well for Meta Pet Relics. RDAs are supposed to be the best source of these relics, however, in the last monthish i have participated in an average of 3 RDA a day and only seen 1 Relic drop. most the time all we get is 1-2 junk PSs a few SSs, and a bunch of runes.
Some Issues as i see them
Knowing when the RDAs are up and if they are still up can be a pain, and often there is no way of knowing.
The biggest issue i have seen is the way too low drop rate on relics, i dont think every RDA should drop a relic but you shouldn't have to do 70+ RDAs to even get one. RDAs take a ton of work and should have high rewards.
Raiding RDAs is too easy, you can go in on blues and prevent the people doing the RDAs from getting set up to defend it (i.e. dispelling fields and EVs) and since they are already mostly at a disadvantage it tips the scaled in favor of those raiding every time.
Pets and EVs move too quickly when everyone is on foot in a small room with a one tile entrance and exit.
The faction RDA doesn't require you to be in factions to participate in it.
Suggestions
Add a RDA informant NPC to brit, that for 5-10k will tell you how many active RDA gates there are at that moment, but only that moment, to check again you must pay again. this will act as a gold sink that also help prevent people like me from wasting time when all the RDAs are done.
Increase relic drop rates for RDAs, i don't think it should be too high, but at least 10-20% is not to much to ask for as difficult as RDAs are to find and complete.
Make any person entering an RDA, after the boss has spawned, grey, this will allow blues to defend their RDA from the blue support chars reds use.
Slow down follower movement speed in RDAs.
Make the faction RDA a 4th RDA that only spawns in the faction base, that way if you want it you must participate in factions, and will most likely have to fight for it.
my last suggestion i am on the fence about, i was thinking it would be nice to make RDAs spawn every 4 hours not 6. this would mean more RDAs and thus more relics, this could also be an alternative to increasing the relic drop rate, but i still think it should be increased a little. my fear is if there are to many RDAs and too high a chance at relics, they will lose all their value.
Anyways these are my thoughts after a months worth of being an RDA hunter. i hope some of these changes are seen as valuable and added. thank for taking the time to read.
to start with every 6ish hours 3 Random Dungeon Adventures (RDAs) spawn around the world in random locations. an additional gate to one of the RDAs will also spawn in the faction base of the faction that controls the Brit sigil. if the gates are not completed before the next round they despawn. there are a total of 6 different dungeons that can be spawned as one of the 3 RDAs (Dragon, Minotaur, Beetle, darkfather, lummox, and Locke Cole) i will go into more detail on them in just a sec. these RDAs can be tracked, but the range of tracking them is half of the range you normally track. basically the only way to find them is to get out there and look (with a tracker preferably).
my impressions of the dungeons
Dragon RDA, the Spawn is one of the easiest, the boss can really shell out some damage but 2 good tamers can take him, and probably 1 tamer with multiple attempts. (this RDA is great cause it has a chance to spawn a Chromactic Dragon, and the boss has about a 50% drop rate on Dragon eggs)
Minotaur RDA, only thing hard about this RDA is getting your foot in the door, because the area is small it can be a bit difficult but once in you can pretty much solo the whole thing including the boss.
Beetle RDA, Probably the easiest of all. only thing to watch out for here is the rock beetles that can out run you and cant be provoed. even the boss can be soloed on this one (the trick to this boss is not moving, he spits acid pools that only damage and poison you if you move.)
Darkfather RDA, pretty easy over all so long as you can keep from getting all the spawn on you at once (not always that easy) the boss could be soloed with multiple attempts but the fact that he spawns MOBs can make him rather annoying.
Lummox RDA, my personal least favorite, the dungeon is very small and has tons of very fast very deadly lummoxes in it, add that to the fact the the tentacles can spawn in locations that cover a 1/4 the area of the room, and it makes this the worst RDA to try and get your foot in the door. the boss on this RDA is one of the tougher bosses, and has the ability to do 40 damage to 3? random targets( never really counted) every 10 seconds or so.
Locke Cole RDA, one of the easiest RDAs for the spawn, the room is big and the MOBS can be provoed, making this one not to bad, however, this RDA has the most annoying Boss, Locke cole has 3 abilities, first he will split himself into several copies of himself and he cant be killed until all the copies are dead. luckily he can only do this once. Second ability, Ultima Attack, deals 50% Max health damage to all targets in a large area. Third ability, teleports around, when he hits he knocks health down to 10% and deals Deadly poison.
Why do the RDAs you ask, well for Meta Pet Relics. RDAs are supposed to be the best source of these relics, however, in the last monthish i have participated in an average of 3 RDA a day and only seen 1 Relic drop. most the time all we get is 1-2 junk PSs a few SSs, and a bunch of runes.
Some Issues as i see them
Knowing when the RDAs are up and if they are still up can be a pain, and often there is no way of knowing.
The biggest issue i have seen is the way too low drop rate on relics, i dont think every RDA should drop a relic but you shouldn't have to do 70+ RDAs to even get one. RDAs take a ton of work and should have high rewards.
Raiding RDAs is too easy, you can go in on blues and prevent the people doing the RDAs from getting set up to defend it (i.e. dispelling fields and EVs) and since they are already mostly at a disadvantage it tips the scaled in favor of those raiding every time.
Pets and EVs move too quickly when everyone is on foot in a small room with a one tile entrance and exit.
The faction RDA doesn't require you to be in factions to participate in it.
Suggestions
Add a RDA informant NPC to brit, that for 5-10k will tell you how many active RDA gates there are at that moment, but only that moment, to check again you must pay again. this will act as a gold sink that also help prevent people like me from wasting time when all the RDAs are done.
Increase relic drop rates for RDAs, i don't think it should be too high, but at least 10-20% is not to much to ask for as difficult as RDAs are to find and complete.
Make any person entering an RDA, after the boss has spawned, grey, this will allow blues to defend their RDA from the blue support chars reds use.
Slow down follower movement speed in RDAs.
Make the faction RDA a 4th RDA that only spawns in the faction base, that way if you want it you must participate in factions, and will most likely have to fight for it.
my last suggestion i am on the fence about, i was thinking it would be nice to make RDAs spawn every 4 hours not 6. this would mean more RDAs and thus more relics, this could also be an alternative to increasing the relic drop rate, but i still think it should be increased a little. my fear is if there are to many RDAs and too high a chance at relics, they will lose all their value.
Anyways these are my thoughts after a months worth of being an RDA hunter. i hope some of these changes are seen as valuable and added. thank for taking the time to read.