MegaHz
Apprentice
If you know how perma statloss worked on OSI and the problems this server is facing, you can skip down to the part marked with a ----------->
The problem the server is facing with reds is twofold. First, when they die, you have to cut their head to put them into statloss. This normally isn't an issue, but with large groups of reds rolling around with auto cut/pickup macros, the odds are you will never get close to that body by the time one of the reds in their group grabs the head.
The second part of the problem with statloss is that the timer decays on its own without having to be logged in. This allows you to hop on another character on the account and come right back to killing again. Most people say, “so what?”. The problem is when someone has 10-15 red characters, there is no way that they can all be stated at the same time, that player will never be put in the penalty box for killing players.
Here is how I would fix the statloss issue. Implement modded version of the old OSI perma statloss.
How statloss worked on OSI. You have long term and short term murders. Long term murders controlled if you were red or not, short term murders controlled whether you were in statloss or not. Long term murders decayed at a rate of 40 hours per murder, short term decayed at a rate of 8 hours per murder. In order to resurrect without statloss, your short term murders had to be under 5. (you had to sit as a ghost until you had 4 or less short terms or take 10% statloss permanently)
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Here is how I would implement perma statloss on UOF
What this accomplishes. It puts a penalty box around being a murderer, like there used to be, albeit smaller.
You can still have 5 red characters on an account, however, at some point after all of them have died, you will have to log each of those murderers in and macro off up to 24 hours worth of in game time, or take 20% permanent statloss. Of course, while that red is macroing off his time, the rest of the account can not be played either, as your character is logged in.
If someone chooses to take the statloss and re-macro the skills to GM instead, we have the same effect. That account, not just the character, has been taken out of play for a certain number of hours.
The problem the server is facing with reds is twofold. First, when they die, you have to cut their head to put them into statloss. This normally isn't an issue, but with large groups of reds rolling around with auto cut/pickup macros, the odds are you will never get close to that body by the time one of the reds in their group grabs the head.
The second part of the problem with statloss is that the timer decays on its own without having to be logged in. This allows you to hop on another character on the account and come right back to killing again. Most people say, “so what?”. The problem is when someone has 10-15 red characters, there is no way that they can all be stated at the same time, that player will never be put in the penalty box for killing players.
Here is how I would fix the statloss issue. Implement modded version of the old OSI perma statloss.
How statloss worked on OSI. You have long term and short term murders. Long term murders controlled if you were red or not, short term murders controlled whether you were in statloss or not. Long term murders decayed at a rate of 40 hours per murder, short term decayed at a rate of 8 hours per murder. In order to resurrect without statloss, your short term murders had to be under 5. (you had to sit as a ghost until you had 4 or less short terms or take 10% statloss permanently)
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Here is how I would implement perma statloss on UOF
- Long term murder counts decay at the current rate of 8 hours per murder.
- Short term murder counts decay at a rate of 1 hour per kill, but max out at 24.
- You need 0 short term murders to resurrect without statloss IF your character is red.
What this accomplishes. It puts a penalty box around being a murderer, like there used to be, albeit smaller.
You can still have 5 red characters on an account, however, at some point after all of them have died, you will have to log each of those murderers in and macro off up to 24 hours worth of in game time, or take 20% permanent statloss. Of course, while that red is macroing off his time, the rest of the account can not be played either, as your character is logged in.
If someone chooses to take the statloss and re-macro the skills to GM instead, we have the same effect. That account, not just the character, has been taken out of play for a certain number of hours.