amonseti
Grandmaster
Idea Alert @Shane @Adam @eppy @halygon
This is an Old Idea I had sometime ago that I originally posted in this thread . And was brought up recently again. So I would like to take the Chance to elaborate a little more on it . The basics of my ideas remain the same as follows:
Based on your mining skill passed 100 there would be 4 new rarity tiers of ores that have a chance to be mined up during the regular mining process..
Tiers are as follows:
Tier 4 chance, requires 105 mining skill (5% chance to be pulled instead of base ore)
Tier 3 chance, requires 110 mining skill (3% chance to be pulled instead of base ore)
Tier 2 chance, requires 115 mining skill (2% chance to be pulled instead of base ore)
Tier 1 chance, requires 120 mining skill (1% chance to be pulled instead of base ore)
Each Ore type mined has a rare ore type in one of these tiers that have a chance to be obtained
as follows
:: Disclaimer:: For all you arm chair metallurgists out there, I tried to stay true to actually ore color . but in many cases I have deviated a little to considerably . A lot of real world ores are silverish in color and well just needed something different .. Hell some of these metals dont even have a solid state at room temperature .. Just putting it out there that this is not intended to be scientifically accurate of the metals ive represented ..
an "Iron node" Has a chance to Produce:
T4 = Aluminum, T3 = Nickle, T2 = Steel, T1 = Brass
an "Dull Copper node" Has a chance to Produce:
T4 = "Lead", T3 = "Tin", T2 = "Zinc", T1 = "Carbon"
an "Shadow node" Has a chance to Produce:
T4 = "Wrought Iron", T3 = "Wrought Steel", T2 = "Wrought Brass", T1 = "Black Gold" (*no not oil silly)
an "Copper node" Has a chance to Produce:
T4 = "Molybdenum", T3 = "Nikolite", T2 = "Chromium", T1 = "Ancient Copper"
a "Bronze node" Has a chance to Produce:
T4 = "Ardite", T3 = "Dull Titanium", T2 = "Titanium", T1 = "Admantium"
a "Gold node" Has a chance to Produce:
T4 = "Pyrite", T3 = "Pure Silver", T2 = "Pure Gold", T1 = "Pure Platinum"
an "Agapite node" Has a chance to Produce:
T4 = "Blood Iron", T3 = "Cinnabar", T2 = "Tungsten", T1 = "Phoenix gold"
a "Verite node" Has a chance to Produce:
T4 = "Dull Gold", T3 = "Vanadium", T2 = "Mercury" *, T1 = "Uranium"
a "Valorite node" Has a chance to Produce:
T4 = "Cobalt", T3 = "Frost Iron", T2 = "Deistic Gold", T1 = "Electrum"
Blacksmithing with these rare ores would also require the proper skill. ie T1 ore's require 105 Blacksmithy to T4 requiring 120 smithing min to work with it . Only smithing items can be made with this new ore.
Smelting the ore however would not change the tier would follow its base ore type for smelting Success. IE smelting Electrum would be the same as smelting Valorite.
Additionally
Special Tools would be required to work with and have a chance to obtain these new ores.
> Adroit Mining Gloves.
These special Gloves when worn will give the miner a chance at obtaining the rare ores as outline above. These gloves would have charges that are consumed with every mining strike, regardless of ore outcome. Once the Charges have been used up the gloves will become destroyed and disappear.
These gloves would be available for 250 Donation coins each, with 1000 charges. Additionally lower tier gloves of random charges not exceeding 200 could be found as rare loot from various mobs or even added as BOD rewards.
> Adroit Smithing hammer of <rare ore>
For each of the new ore types listed above there would be a special Smithing hammer of that ore type IE: "Adroit Smithing hammer of Electrum" , The hammer itself would be in the special hue of its type for easy reference. For a smith to work with any of the special ores listed above, he would require a hammer of that ore type. IE: to work with "Electrum Ingots" the smith would require an "Adroit Smithing hammer of Electrum" and so on. These hammers would have very limited use's.
Each of the hammers for every ore type can be purchased for 1000 donation coins each and come with only 10 charges. Additionally like Adroit Gloves these can also be found as rare loot from mobs or as new BOD rewards, But can only be found as single use versions.
The logic behind adding these new tools is to make a popular additional method for Server net sustainability. However making them also available as rare loot drop limited versions still allows for natural game progression.
Indeed some of the colors I have suggested may be whacky and over the top .. but As ever single version of UO from OSI to UOF has shown , that the mass's love this stuff its like crack candy , and I am also one of those pixle crack junkys who fall for it.
Bonus !!! ores I thought cool and would love to see but not sure where to put them:
This is an Old Idea I had sometime ago that I originally posted in this thread . And was brought up recently again. So I would like to take the Chance to elaborate a little more on it . The basics of my ideas remain the same as follows:
Based on your mining skill passed 100 there would be 4 new rarity tiers of ores that have a chance to be mined up during the regular mining process..
Tiers are as follows:
Tier 4 chance, requires 105 mining skill (5% chance to be pulled instead of base ore)
Tier 3 chance, requires 110 mining skill (3% chance to be pulled instead of base ore)
Tier 2 chance, requires 115 mining skill (2% chance to be pulled instead of base ore)
Tier 1 chance, requires 120 mining skill (1% chance to be pulled instead of base ore)
Each Ore type mined has a rare ore type in one of these tiers that have a chance to be obtained
as follows
:: Disclaimer:: For all you arm chair metallurgists out there, I tried to stay true to actually ore color . but in many cases I have deviated a little to considerably . A lot of real world ores are silverish in color and well just needed something different .. Hell some of these metals dont even have a solid state at room temperature .. Just putting it out there that this is not intended to be scientifically accurate of the metals ive represented ..
an "Iron node" Has a chance to Produce:
T4 = Aluminum, T3 = Nickle, T2 = Steel, T1 = Brass
an "Dull Copper node" Has a chance to Produce:
T4 = "Lead", T3 = "Tin", T2 = "Zinc", T1 = "Carbon"
an "Shadow node" Has a chance to Produce:
T4 = "Wrought Iron", T3 = "Wrought Steel", T2 = "Wrought Brass", T1 = "Black Gold" (*no not oil silly)
an "Copper node" Has a chance to Produce:
T4 = "Molybdenum", T3 = "Nikolite", T2 = "Chromium", T1 = "Ancient Copper"
a "Bronze node" Has a chance to Produce:
T4 = "Ardite", T3 = "Dull Titanium", T2 = "Titanium", T1 = "Admantium"
a "Gold node" Has a chance to Produce:
T4 = "Pyrite", T3 = "Pure Silver", T2 = "Pure Gold", T1 = "Pure Platinum"
an "Agapite node" Has a chance to Produce:
T4 = "Blood Iron", T3 = "Cinnabar", T2 = "Tungsten", T1 = "Phoenix gold"
a "Verite node" Has a chance to Produce:
T4 = "Dull Gold", T3 = "Vanadium", T2 = "Mercury" *, T1 = "Uranium"
a "Valorite node" Has a chance to Produce:
T4 = "Cobalt", T3 = "Frost Iron", T2 = "Deistic Gold", T1 = "Electrum"
Blacksmithing with these rare ores would also require the proper skill. ie T1 ore's require 105 Blacksmithy to T4 requiring 120 smithing min to work with it . Only smithing items can be made with this new ore.
Smelting the ore however would not change the tier would follow its base ore type for smelting Success. IE smelting Electrum would be the same as smelting Valorite.
Additionally
Special Tools would be required to work with and have a chance to obtain these new ores.
> Adroit Mining Gloves.
These special Gloves when worn will give the miner a chance at obtaining the rare ores as outline above. These gloves would have charges that are consumed with every mining strike, regardless of ore outcome. Once the Charges have been used up the gloves will become destroyed and disappear.
These gloves would be available for 250 Donation coins each, with 1000 charges. Additionally lower tier gloves of random charges not exceeding 200 could be found as rare loot from various mobs or even added as BOD rewards.
> Adroit Smithing hammer of <rare ore>
For each of the new ore types listed above there would be a special Smithing hammer of that ore type IE: "Adroit Smithing hammer of Electrum" , The hammer itself would be in the special hue of its type for easy reference. For a smith to work with any of the special ores listed above, he would require a hammer of that ore type. IE: to work with "Electrum Ingots" the smith would require an "Adroit Smithing hammer of Electrum" and so on. These hammers would have very limited use's.
Each of the hammers for every ore type can be purchased for 1000 donation coins each and come with only 10 charges. Additionally like Adroit Gloves these can also be found as rare loot from mobs or as new BOD rewards, But can only be found as single use versions.
The logic behind adding these new tools is to make a popular additional method for Server net sustainability. However making them also available as rare loot drop limited versions still allows for natural game progression.
Indeed some of the colors I have suggested may be whacky and over the top .. but As ever single version of UO from OSI to UOF has shown , that the mass's love this stuff its like crack candy , and I am also one of those pixle crack junkys who fall for it.
Bonus !!! ores I thought cool and would love to see but not sure where to put them: