Phylactery of Resilience on a mage?

Lexington

Grandmaster
Has anyone done this??

Phylactery of Resilience
Offers increased protection from melee and magical damage from creatures. You gain experience with this relic by doing damage however. The points are penalized by wearing too little armor, every AR below 100 costs 1%. The distance penalty is 20% for each tile beyond 1.5. There are ten levels of the talisman and on average you gain 5% protection per level.

  • Leech - every 30 seconds there is a chance to steal health from all the creatures nearby when struck and heal the wielder. The amount per creature is capped at the skill level and is a random value from 1 to skill level. Chance to activate and cooldown are affected by gaining levels.
  • Quench - every 90 seconds this has a 20% chance to give firebreath immunity when struck by firebreath. The duration lasts for (level * 5) seconds. The cooldown decreases by 90 - (Level * 2)
  • Recoil - every 30 seconds there is a 25% chance to turn an opponent's attack onto him.
  • Remedy - every 80 seconds there is a 25% chance to become immune to poison for (level * 4) seconds. The cooldown deacrease by 90 - (Level * 3).
 

Ariakan99

Grandmaster
Level the talisman as a warrior first because it is easier to do then switch builds to a mage - would offer some great protection to numerous templates - the biggest downside is no tamer or provo builds.
 

Lexington

Grandmaster
Level the talisman as a warrior first because it is easier to do then switch builds to a mage - would offer some great protection to numerous templates - the biggest downside is no tamer or provo builds.


It would be really cool with spell channeling kite shields @Shane
 
Last edited by a moderator:

BEN!

Grandmaster
i got one on my red factioner mage w Quench relic (you won't get like any xp from magery i only have like 222 xp from several months of running dungeons)

didn't bother to level it thou... i think Quech is just as useful at lvl 1 for my purposes
 
Top