Patch Notes: 8.0.0.0 - 8.0.0.22 - Major Update

Tony-

Administrator
Staff member
## 8.0.0.22 (03/31/2021)
- Fixed the Reagent selection from the spell info properties

## 8.0.0.21 (03/31/2021)
- Reimplemented the "Blackhole" prevention code
- A "Blackhole" is referring to an area of the map that will crash clients when they enter.
- Multi Client Lockout has been reduced from 2 minutes to 45 seconds.

## 8.0.0.20 (03/30/2021)
- Fixed property change notifications from appearing on every change.
- Added "EquipDisrupts" spell flag setting it to on will disrupt casting the spell everytime equipment is equipped. This option will be on by default for all magery spells.


## 8.0.0.19 (03/30/2021)
- Housing instancing
- We will be transferring all cave/island houses to instancing, this will allow us to free up some land for development for dungeons or tournament areas.
- Added editable reagents to each Spell Definition
- Live Change Notification
- Whenever a GameMode property is changed on the game mode you're currently assigned to you will get a notification on your screen describing the change.
- Whenever a public GameMode property is changed the change will automatically be described in the #patch-notes discord channel.
- St Patties Aesthetic relic - The gold will now automatically remove when the leprechauns time out.
- All direct damage spells will now only apply harmful aggro as the effect is applied UNLESS the spell is reflected.
- The main change will be on explosion, it will function as before where you can cast it and guards won't be able to be called on you until the damage hits.
- Equipping clothes will no longer interrupt mounting ethereal mounts.
- Fixed gate travel spell occasional consuming mana when the spell failed.



## 8.0.0.18 (03/27/2021)
- Added overhead heal display message again
- Added editable spell option for custom animation/soundfx for staff
- Adjusted Initial sound fx for Wall of Stone (Live Change)
- Adjusted Initial sound fx for Poison Field (Live Change)
- Fixed crash with magic untrap
- You can no longer be flagged as in pvp combat when you are dead (PvP Multi Client Protection)

## 8.0.0.17 (03/26/2021)
- Fixed Sallos . recall / . gate to make it consume reagents correctly.
- Fixed/Recoded the cloth coloring logic.
- Fixed Skill Scrolls from displaying the wrong information once a stack is split.
- Moved the reag/mana consumption in spell logic. This should fix the few cases where reagents and mana were consumed when the spell failed.

## 8.0.0.16 (03/26/2021)
- Added a GameMode option to disable NPCs from being able to case AoE spells, UOR GameMode has them disabled by default.
- Fixed Sallos . recall and . gate functionality
- Mind blast delay has been fixed.

## 8.0.0.15 (03/25/2021)
- Added "RequireFizzle" GameMode Property, when disabled this will only display the "Spell Fizzles" message when a skillcheck fails. Disabled by default on UOR GameMode.
- Added "RequireLOSToSeeMatra" GameMode Property, when enabled this will prevent people from seeing the words of power for those who are not in line of sight. Enabled by default on UOR GameMode.
- Added Harmful/Beneficial Wand Delay Modifier GameMode Property, adjusting will modify the amount of time for prevention of wands after a wand cast. Currently set to 6 for harmful spells and 2 for healing spells on UOR GameMode (Will be further adjusted to match old values)
- Fixed fletching from only crafting 1 item while consuming all resources.
- Fixed the skill power value being saved on scrolls (currently behind the scenes)
- Fixed the militia only GameMode option check when targetting with wands.
- Special Abilities (including all of the new Wyrm's Abilities) will require Line of Sight to start or finish casting on their targets.
- Icy Breath Special Ability will no longer chase the target, also have slowed down the missile for icy breath.
- Added Player Profile Option "Spell Messaging Overhead" this will toggle displaying the majority of spell failures above head rather than in the bottom left. Turning this option on will have a more similar effect to how things were prepatch.
- Fixed Field Spell from triggered Magi Talisman effects.
- Added a additional optional property on all spells to delay wands of that spell type. Explosion spell will now delay you from being able to use a harmful wand for 2.5 seconds. (Down from 5 prepatch)

## 8.0.0.14 (03/25/2021)
- Fixed Crash when crafting trapped containers.
- Fixed Crash when using firehorn

## 8.0.0.13 (03/24/2021)
- Added Player Profile Option "Disable Attacking Aggressor" this will prevent your player from entering warmode and return attacking anyone who attacks you.
- Changed shutdown message to better reflect our new load times (from 30-45 to 15-20) Woohoo!
- Fixed scribe vendors from selling only clumsy spell scrolls.
- Added Field Spell Info option "Stackable" - Disabled by default on all field spells.
- Changed Field Spell Info option from "HiddenAndExpanding" to "Expanding"
- Added Field Spell Info option "Hidden"
- Added Field Spell Info option "TimedEffect" - Enabling this option will reapply the field affect when standing in it. It will be disabled for paralyze field.
- Added Spell Info property "ResistChance" this will be used to return Mana Vampire and Mana Drain to their old configurations.


## 8.0.0.12 (03/23/2021)
- Crash fix when setting up certain instances.

## 8.0.0.11 (03/23/2021)
- Crash fix when throwing poop at players (LOL)

## 8.0.0.10 (03/23/2021)
- Earthquake damage fix
- Meteor Swarm AoE fix
- Chainlightning AoE fix
- Fixed Clumsy, Weaken, Feeblemind and Curse debuff values to use only magery.
- Fixed all direct damage AoE spells will split damage amongst targets hit (not earthquake).

## 8.0.0.9 (03/23/2021)
- AoE Spells no longer fizzle when hitting 0 targets.
- 2xUberscript exception fixes.

## 8.0.0.8 (03/23/2021)
- Added Spells GameMode Option "ScrollSkillRequirementReduction", adjusting this value will change the skill reduction from using scrolls, currently set to 28.57 for UOR.
- Crashfix on Greenthorn Effect.

## 8.0.0.7 (03/23/2021)
- Added Cloning parent map option with instancing.
- Added some instance management tools.
- Fixed Harvesting
- Adjusted spell effects formulas.
- Fixed deleting instances after calculating the spawnpoints.

## 8.0.0.6 (03/23/2021)
- Disabled players from being able to access [gamemode while we work out the bugs

## 8.0.0.5 (03/23/2021)
- Replaced the Household Manager Deed agreement to "Additional Monitoring, and strictly adhering to not abuse the limited. This should only be used when additional persons are currently playing from your household. Abuse will result in punishment between loss of privilege up to a ban."

## 8.0.0.4 (03/23/2021)
- Removed ML requirements from several hair dyes.

## 8.0.0.3 (03/23/2021)
- Added "Share Combat Info" Player Profile option - This will replicate the sallos information, and make it available serverside (for all clients)
- Switched all spell mantras to use the text rather than the cliloc (So Sallos knows what spell is being cast)


## 8.0.0.2 (03/22/2021)
- Fixed delayed spells from immediately interrupting their target.
- Fixed fieldspells from not taking up a tile, server will now check if the tile blocks movement.
- Added Spell Info option "Interruptible", disabling this option will prevent the spell from being interrupted from damage (disabled on all first circle spells)
- Readded the Arch Protection spell effect, from casting an AoE version of Protection.
- Added Spell Info option "Reflectable", disabling this option will prevent the spell from being reflected by magic reflection.
- Fixed Wands added by the duel/tournament system to use the new wands and not the deprecated IDs.

## 8.0.0.1 (03/21/2021)
- Fixed filling of paragon chests, tmap chests.
- Fixed Arch Cure spell
- Fixed Arch Protection spell


## 8.0.0.0
- GameMode System Introduction
- This system will allow us to modify core game options on the fly, and allow quick and concise customization.
- This will allow us to setup fun game modes (think zombieland) on the fly, and allow you to build your own as well!
- Instancing System Introduction
- This system will allow us to add instances (cloned parts of the map) which will allow multiple players to occupy the same spots without interacting with eachother.
- This was implemented on a native level, and will not require a duplication of an entire map to duplicate a small area.
- This is a huge feat.
- New Spell System
- This is part of the GameMode system, but will allow for on the fly changes to any spell.
- Any options that can be standardized will be standardized, while preserving the "feel" of the current spell system.
- Removal of expansion system.
- Addition of IP Management system to prevent multi client abuse.
- Added deprecation system
- This will allow us to clean up old items, and eventually remove them from the code by setting up a replacement system.
- Wands completely recoded with generics. Deprecated old IDs.
- Scrolls completely recoded with generics. Deprecated old IDs.
- Partial recode of the crafting system to allow for new generics (like scrolls)
 
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