Hi all I started playing uo after aos and therefore am not completely familiar with the old ruletypes and certain skills which effect pvp. I have played on old ruleset shards before but I cannot remember exactly how the following skills effect pvp if someone could please explain these to me I would be very appreciative.
1 Alchemy
What % of an increase does alch give to explo pot and heal pots?
2 Stun Punch
Is inflicting a stun punch random or is there a way to que it up? if there is can you have it qued while holding an explo?
3. Inscription
What are all the pvp bonuses from it?
4. Protection and Reactive Armour
How are these implemented here?
5Deadly Poison
a. Do I need poisoning for my bladed weapon to actually inflict dp?
b. How is when dp inflicted off a melee weapon determined is it just random? is it everytime it hits trying to inflict dp?
c. Dose having poisoning allow me to throw dp fields?
d. What % chance is there to heal dp with a gm mage cure?
1 Alchemy
What % of an increase does alch give to explo pot and heal pots?
2 Stun Punch
Is inflicting a stun punch random or is there a way to que it up? if there is can you have it qued while holding an explo?
3. Inscription
What are all the pvp bonuses from it?
4. Protection and Reactive Armour
How are these implemented here?
5Deadly Poison
a. Do I need poisoning for my bladed weapon to actually inflict dp?
b. How is when dp inflicted off a melee weapon determined is it just random? is it everytime it hits trying to inflict dp?
c. Dose having poisoning allow me to throw dp fields?
d. What % chance is there to heal dp with a gm mage cure?
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