Peav
Grandmaster
New Age Scoring System.
Introduction
Hello everyone, I would like to suggest a new scoring system which I thought about and built up. This scoring system will allow CTF to be more balanced in terms of gaining the precious [eventscore points and also it will allow CTF to become a more challenging event in terms of PvP and teamwork. I hope you like it and hopefully agree to my ideas and together we can help to build up a better,enjoyable new system for everyone.
First of all this system will only work if the 4 teams on the CTF will be balanced. The way to make more balanced teams will however need staffers to contribute to the starting of the event. Let's start of with the CTF Queue. The Queue for the CTF will be still available however it's purpose will be to join the joining rooms. The joining rooms will look like this.
*Ignore the GM text above.
Players will join up this room. They wont be naked. You will join this room with all your supplies for the CTF. The CTF queue will be open for 15minutes. After the 15minutes the Queue will be closed. This will prevent the players logging on other accounts to put them in a team they don't want to be in and join with the other one to be in their dream team.
However crashing or closing client wont kick you out from the event. So after everyone is in the room the doors will be open at the same time and players will 2xClick the join stone (the dark one infront of the players on the screenshot). It's up to Admins to find the suitable algorithm like 1-2-1-3 indicating the first 7 players how they will join the teams so in this example it could be (Green-1 | Blue 2 | Yellow 1 | Red 3). However this will be hidden from us and also it will be hard to calculate it because there will be 40+ people clicking on joining stones and people which will want to stack have a small chance to count the people joining. (Joining a team will be random. You cant chose.)
Side note: If teams are struggling and players page in "Hey, I missed the CTF is it still up and can i join?" Staff can add those players to the waiting stones and let them join the team which is struggling them most.
Inside the CTF.
When all the players join the teams after double clicking the stones the CTF will start in 5minutes. During that time players can find out who is going to play the roles. If players don't have a dexxer for example to defend, the 5minutes is for him to set the right [templates and get ready to switch his position. I think this will be very good experience for players since they can show their teamwork and communication which will be vital for future of the game.
Side note: Maybe make a banker available at the 5minutes of preparation so people can take their weapons if they dont have them on and they are willing to switch position for the better of the team.
Game has begun !
Flaggers aren't now the most rewarding position in terms of eventscore !
The scoring system will give every player in the team the same points for their contribution for Capturing a Flag.
Gaining points: (I would like to stay with some current rewarding points.)
- Assaulting a flag +5 points for the individual (Same as now)
- Returning a flag +2 points for the individual (New) I think 5 is too much compare to the below ones.
- Killing an enemy +2 for killing blow + 1 point for every assistance during that kill. (New) Players won't time Energy Bolt in order to "kill steal" the Points for themselves. And also it will encourage others to throw an EB when passing by and helping the teammates.
- Capturing a flag + 5 points for individual +10 Points to every member of the team. Flagger gets 20 total from Assaulting + Capturing + Global Points.(New) I feel like the teams wallers,defenders,healers should be rewarded too for their contribution which involves keeping the flag in their teams base, Also people wont wall the flagger out because hes about to get all captures and they wont get shit for their 20minutes game and +10 points for trying to kill someone.
* I dont think walling should be rewarded in terms of points. If it was rewarded by points people would just macro walling for the whole game and gain +1 +1 +1 +1 +1 for the walls? Wallers are gaining points because of global capture points for the team and they should be happy with their defensive walling work for that.
(So summing up my points. CTF is more balanced because everyone has a chance of getting points if they do good teamwork. Everyone is trying their best to keep their flag in their base and help the flaggers out which will share the global points for the team. I think this will be very nicely viewed from a "new/practicing CTFer" because they will still gain points and learn how to become better with the 5 minutes talk before the start and watching how the team performs.)
BIG NOTE:
AFK detection: Players AFK should be removed. (Provides farming points while AFK).
Multi clienting: Staffers should check the joining room for multi accounts so people wont gain points for walking around with a script or something like that.
Introduction
Hello everyone, I would like to suggest a new scoring system which I thought about and built up. This scoring system will allow CTF to be more balanced in terms of gaining the precious [eventscore points and also it will allow CTF to become a more challenging event in terms of PvP and teamwork. I hope you like it and hopefully agree to my ideas and together we can help to build up a better,enjoyable new system for everyone.
First of all this system will only work if the 4 teams on the CTF will be balanced. The way to make more balanced teams will however need staffers to contribute to the starting of the event. Let's start of with the CTF Queue. The Queue for the CTF will be still available however it's purpose will be to join the joining rooms. The joining rooms will look like this.
*Ignore the GM text above.
Players will join up this room. They wont be naked. You will join this room with all your supplies for the CTF. The CTF queue will be open for 15minutes. After the 15minutes the Queue will be closed. This will prevent the players logging on other accounts to put them in a team they don't want to be in and join with the other one to be in their dream team.
However crashing or closing client wont kick you out from the event. So after everyone is in the room the doors will be open at the same time and players will 2xClick the join stone (the dark one infront of the players on the screenshot). It's up to Admins to find the suitable algorithm like 1-2-1-3 indicating the first 7 players how they will join the teams so in this example it could be (Green-1 | Blue 2 | Yellow 1 | Red 3). However this will be hidden from us and also it will be hard to calculate it because there will be 40+ people clicking on joining stones and people which will want to stack have a small chance to count the people joining. (Joining a team will be random. You cant chose.)
Side note: If teams are struggling and players page in "Hey, I missed the CTF is it still up and can i join?" Staff can add those players to the waiting stones and let them join the team which is struggling them most.
Inside the CTF.
When all the players join the teams after double clicking the stones the CTF will start in 5minutes. During that time players can find out who is going to play the roles. If players don't have a dexxer for example to defend, the 5minutes is for him to set the right [templates and get ready to switch his position. I think this will be very good experience for players since they can show their teamwork and communication which will be vital for future of the game.
Side note: Maybe make a banker available at the 5minutes of preparation so people can take their weapons if they dont have them on and they are willing to switch position for the better of the team.
Game has begun !
Flaggers aren't now the most rewarding position in terms of eventscore !
The scoring system will give every player in the team the same points for their contribution for Capturing a Flag.
Gaining points: (I would like to stay with some current rewarding points.)
- Assaulting a flag +5 points for the individual (Same as now)
- Returning a flag +2 points for the individual (New) I think 5 is too much compare to the below ones.
- Killing an enemy +2 for killing blow + 1 point for every assistance during that kill. (New) Players won't time Energy Bolt in order to "kill steal" the Points for themselves. And also it will encourage others to throw an EB when passing by and helping the teammates.
- Capturing a flag + 5 points for individual +10 Points to every member of the team. Flagger gets 20 total from Assaulting + Capturing + Global Points.(New) I feel like the teams wallers,defenders,healers should be rewarded too for their contribution which involves keeping the flag in their teams base, Also people wont wall the flagger out because hes about to get all captures and they wont get shit for their 20minutes game and +10 points for trying to kill someone.
* I dont think walling should be rewarded in terms of points. If it was rewarded by points people would just macro walling for the whole game and gain +1 +1 +1 +1 +1 for the walls? Wallers are gaining points because of global capture points for the team and they should be happy with their defensive walling work for that.
(So summing up my points. CTF is more balanced because everyone has a chance of getting points if they do good teamwork. Everyone is trying their best to keep their flag in their base and help the flaggers out which will share the global points for the team. I think this will be very nicely viewed from a "new/practicing CTFer" because they will still gain points and learn how to become better with the 5 minutes talk before the start and watching how the team performs.)
BIG NOTE:
AFK detection: Players AFK should be removed. (Provides farming points while AFK).
Multi clienting: Staffers should check the joining room for multi accounts so people wont gain points for walking around with a script or something like that.
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