parsnip
Grandmaster
Having seen the recent improvements to the Berserker relics and levelled an Marksman talisman, I decided to re-visit Meta Mages recently by levelling a new one. The experience has been quite painful compared to other talisman, particularly the Marksman. As Tony mentioned that he is reviewing the Mage talisman, I thought I'd scribble down a few ideas. In general, it feels like it is the talisman with the low relic variety but one with the greatest potential for variety.
1. Mana reduction: Perhaps some mana reduction could be made as baseline for the Meta Mage and Spirit Speak enhance it (Or just make it baseline and use Spirit Speak for the upcoming Necro talisman instead).
2. Mana return: Shadowy gives some mana return when it activates but it triggers so randomly at the moment. It would be nice if Shadowy either has its activation chance increased or be turned into an active ability. Other forms of mana return could also be introduced via Vivify summons.
2. Relics: Another idea would be to make summons a little bit like Meta Pets but with just one active relic. The mana return relic from the meta crabs would be an obvious choice and increase the demand for that relic.
3. Experience: A small percentage of the summon's damage could give experience to the Meta Mage.
4. Healing: A percentage of the Meta Mages damage could heal the summon. If Spirit Speak is kept for a Meta Mages, it could be used to enhance the healing.
5. Skill synergy: The skills of a summon could be influenced by the skills of the Meta Mage. E.g. If mage has 100 poisoning, then summon gets deadly poison ability. 100 Inscription could increase the summon's spell damage (It wouldn't hurt if it increased the mage's damage too!). With hiding/stealth, the summon also hides/stealths with the mage. With wrestle/anatomy, the summon gains the ability to stun mobs.
2. New Relics: Still pondering this... A slow and spell interruption like the Marksman would have been useful.
Mana
Even with Spirit Speak, a new meta mage quickly runs out of mana.1. Mana reduction: Perhaps some mana reduction could be made as baseline for the Meta Mage and Spirit Speak enhance it (Or just make it baseline and use Spirit Speak for the upcoming Necro talisman instead).
2. Mana return: Shadowy gives some mana return when it activates but it triggers so randomly at the moment. It would be nice if Shadowy either has its activation chance increased or be turned into an active ability. Other forms of mana return could also be introduced via Vivify summons.
Vivify
1. Summon variety: Add special abilities to the different summons e.g. Earth Elemental with higher armor to tank,2. Relics: Another idea would be to make summons a little bit like Meta Pets but with just one active relic. The mana return relic from the meta crabs would be an obvious choice and increase the demand for that relic.
3. Experience: A small percentage of the summon's damage could give experience to the Meta Mage.
4. Healing: A percentage of the Meta Mages damage could heal the summon. If Spirit Speak is kept for a Meta Mages, it could be used to enhance the healing.
5. Skill synergy: The skills of a summon could be influenced by the skills of the Meta Mage. E.g. If mage has 100 poisoning, then summon gets deadly poison ability. 100 Inscription could increase the summon's spell damage (It wouldn't hurt if it increased the mage's damage too!). With hiding/stealth, the summon also hides/stealths with the mage. With wrestle/anatomy, the summon gains the ability to stun mobs.
Relics
1. Active abilities on current relics: The two obvious relics to turn into active abilities are Shadowy and Dispersion. They are both currently passive and trigger at frustratingly random times.2. New Relics: Still pondering this... A slow and spell interruption like the Marksman would have been useful.