Humble_Shark
Apprentice
I've read a lot of info here on mage templates, but wanted a concise answer regarding my setup.
Stats are currently 100/25/100 ( I realize I may have to change these based on my final decision on a template)
GM: Magery, Eval Int, Wrestling, Anatomy, Meditation, Resist (working on it, at 85)
So here's my question: What's a good way to finish up this mage? I know that I can drop Wrestling to keep defensive wrestling (Anat+Eval). I know if I keep wrestling I can stun punch...will most likely need more dex though.
I'm new, so this is my only character right now. Eventually I want to use him for PVP and general tooling around hunting for reds.
If I ad Inscription what bonus do I get to this template? If I add alchy?
I know, a lot of questions. I just dont know how useful wrestling will be, and if I should replace with Inscription, Alchy, etc...
Thank you in advance!
Stats are currently 100/25/100 ( I realize I may have to change these based on my final decision on a template)
GM: Magery, Eval Int, Wrestling, Anatomy, Meditation, Resist (working on it, at 85)
So here's my question: What's a good way to finish up this mage? I know that I can drop Wrestling to keep defensive wrestling (Anat+Eval). I know if I keep wrestling I can stun punch...will most likely need more dex though.
I'm new, so this is my only character right now. Eventually I want to use him for PVP and general tooling around hunting for reds.
If I ad Inscription what bonus do I get to this template? If I add alchy?
I know, a lot of questions. I just dont know how useful wrestling will be, and if I should replace with Inscription, Alchy, etc...
Thank you in advance!