Lumberjack truth or myth

Biff

Novice
Regarding PVM...

Someone mentioned that lumberjack skill may not give 40% extra damage in all cases.
Does it give the extra damage ontop of slayer damage bonus?
Do war hammers do nearly equal damage to axes/lumberjacking?

The question willl help me decide whether or not my meta dexxer will go mace vs lumberjack.
 

AreYouKidden

Grandmaster
an LJ outdamages a macer, easily

I was lead to believe that an axe's damage is more consistently high, while the war hammer had a large range, where sometimes you'd get bigger hits, but in generally it averages slightly less.. is that a true statement? Looking at weapon damages on the wiki, it doesn't look like it should be true :)
 

khajja

Master
If we trust the wiki, WH has max dmg of 36 and 3 axes go 38+ (without LJ). Those 3 have 30 speed vs the 31 speed of WH. Double axe has 37 speed and max dmg of 35. They seem fairly balanced without considering LJ.

This aligns with my experience: warhammer has bigger single hits, but lower speed results in similar dps to a typical axe. lumberjack pushes the axe dmg highs to the warhammer level, while maintaining higher speed.
 

AreYouKidden

Grandmaster
That's how I read the wiki as well, but often the information there (as with the screen shot above from eppy), is incorrect because changes have been made for "balance" or "ease" that have not been updated on the wiki.

Thanks for sharing your experience on it.
 

Kyain

Master
so is it any axe you're using is basically a valorite runic if you have lumberjacking. i.e. if you had say a gold runic, it would marginally increase it's damage to a valorite, but a regular store bought axe would get the full jump up to valorite runic damage?
 

halygon

Grandmaster
so is it any axe you're using is basically a valorite runic if you have lumberjacking. i.e. if you had say a gold runic, it would marginally increase it's damage to a valorite, but a regular store bought axe would get the full jump up to valorite runic damage?
I believe what @eppy did was cause the LJ skill at GM to add modifiers to whatever axe type weapon being held similar to how runics have damage modifiers. For example a valorite runic weapon gets +9 for being vanquishing and +4 for being exceptional (if exceptional) to a total of a +13 modifier on the weapon's damage.

https://www.uoforum.com/wiki/index.php/Weapon_Modifiers
https://www.uoforum.com/wiki/index.php/Runic_Hammer


Historically, we started (in 2014 I think) at just increasing damage by percentages, +30%, then +35%, and finally +40%. Now @eppy changed the formula for a better approach.
 

halygon

Grandmaster
https://docs.google.com/spreadsheets/d/1pYnWVlZM8s7hKrx2FuzFKuWbdPKk6ibXaoqf0So-ysU/

Checking the dices for the axe: https://anydice.com/program/117db
And the warhammer: https://anydice.com/program/117dc

Looking on that older dps calculations comparing warhammer and double axe even without having LJ, the Double Axe is the better choice.

It's a concussion blow against crushing blow decision.
Well in PvP, you can get a feel for what a axe will do to you and plan accordingly (ie whether you want to risk taking a hit or not). With warhammers and crushing blows -- you are taking a risk every time, so it is much more scary. Both have their pros.
 

AreYouKidden

Grandmaster
Thanks halv - I'm definitely nerdin out right now... those middling hits for the warhammer makes it just not overly exciting to swing compared to the big hits on an axe more frequently even if the damage has a longer range :)

That's a very good point haly, two quick warhammer hits in PvP and mages be cryin if they were lucky. But axes you can definitely assess that situation better..
 

Kyain

Master
ok, so I think I'm following here

so it adds a valorite/runic buff for the most part, but if you put that on top of an already existing high end runic the percentage increase is smaller then compared to say a force or power weapon. it doesn't cancel out/replace it from what I'm gathering
 
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