Legendary crafting Poop

Dig'em

Grandmaster
So why is there still only a 50 percent chance to craft legendary crafting stuff? Just spent so much GP collecting stuff to make a cannon and even at 120 I failed and lost everything. Why? Why? Why?
 

Afro Man

Grandmaster
shoveling-money-into-fire.gif
 

Dig'em

Grandmaster
Well my guild banded together to try and make a second, and failed again. This is crazy that you put all the time into becoming legendary and can't even make the shit
 

Shane

Administrator
Staff member
There needs to be a fail rate for sure on these. Without a good fail rate these craftables become a dime a dozen.
It's a good thing in the end.
 

Dig'em

Grandmaster
There needs to be a fail rate for sure on these. Without a good fail rate these craftables become a dime a dozen.
It's a good thing in the end.
Would not changing the skill required to make the craftables from the 105 to 115 range and only in blacksmithy to something like 120 skill required In a few crafting skill thin the amount of people able to make them? And maybe add some value back to 120 crafting powerscrolls, a recording thought I've had as well, and I know you guys are working on tons of stuff, but maybe add some more legendary craftables that use the soulforge ingredients as part of the craftables ingredients add some value back to the soulforge items? (Didn't wanna say ingredients again lol)
 
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