Kirin Passage Stealthing

Blackmartin

Grandmaster
Why am I no longer able to hide / stealth while in Kirin's Passage? Either the code was broken or intentionally changed because it was working as of last week.
 

AssHat

Grandmaster
this sounds just like why circle transparency was turned off in the orc cave..... jsut one day, no longer was that way, never told a reason..... good luck!! More like this to always come
 
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Bromista

Grandmaster
The passage originally had a ton of restrictions. No hiding/stealth, no invis, no mark, no recall. Then one day, for no reason, you could do it all.

I got it taken care of YW guys. Joe said the main "Ki-Rin Passage" controller was overriding the "Ki-Rin Den" controller even though the priorities appeared to be set correctly. He fixed it.

Wasn't meant to be easy.
 

Blackmartin

Grandmaster
Wasn't meant to be easy.
Density already took care of that. I don't think any other restrictions are necessary when every square inch of that place is loaded with difficult mobs, which by the way is not era accurate. I certainly don't remember it being so 'loaded' in OSI..
 

Bromista

Grandmaster
This ain't OSI though.

The unicorn passage has been made a grey zone and tons of traps added recently as well.
 

Bromista

Grandmaster
Errr Serpentine Passage I mean, the unicorn spawn within the passage has been beefed up considerably.
 
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