Yewguards
Expert
Before everyone turns this into a no statloss vs keep statloss thread. I'm not proposing that we change much. Simply lower the general statloss to something playable or keep it the way it is and have it not affect str/dex/int.
That way people can die, play at a disadvantage and not play another game while waiting out the statloss. I garauntee activity will pick up, evil rpers will play here more and it will add a fun element. You will be able to see people with real skill use 75-80% skills. or even 65% skills with 100 str.
That way people can die, play at a disadvantage and not play another game while waiting out the statloss. I garauntee activity will pick up, evil rpers will play here more and it will add a fun element. You will be able to see people with real skill use 75-80% skills. or even 65% skills with 100 str.