Keep statloss, however remove str/dex/int loss

Yewguards

Expert
Before everyone turns this into a no statloss vs keep statloss thread. I'm not proposing that we change much. Simply lower the general statloss to something playable or keep it the way it is and have it not affect str/dex/int.

That way people can die, play at a disadvantage and not play another game while waiting out the statloss. I garauntee activity will pick up, evil rpers will play here more and it will add a fun element. You will be able to see people with real skill use 75-80% skills. or even 65% skills with 100 str.
 

Lexington

Grandmaster
I'd rather see it the other way around... keep the STR/DEX/INT loss and remove the skill loss.

I've always wondered what happens to a red tamer if the get stated... do the loose control of their mare??
 
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halygon

Grandmaster
Before everyone turns this into a no statloss vs keep statloss thread. I'm not proposing that we change much. Simply lower the general statloss to something playable or keep it the way it is and have it not affect str/dex/int.

That way people can die, play at a disadvantage and not play another game while waiting out the statloss. I garauntee activity will pick up, evil rpers will play here more and it will add a fun element. You will be able to see people with real skill use 75-80% skills. or even 65% skills with 100 str.
It wouldn't matter. Most people will wait out the stat loss because they do not want to play at a disadvantage as they might lose their head again.
 

Messremb

Grandmaster
if you log off and stop playing cause one of your chars is in stat then your not really very invested in the server are you. most PVPers have several reds just in case. I know I'm not even a serious PVPer and I have 2 reds and 2 blues. So far I have only had both my reds in stat one time. and then I just hoped on one of my blues and cross healed until someone flagged. there is no reason to make stat loss less. you have at least 6 char slots, play another char while you wait for it to wear off.
 

wreckognize

Grandmaster
if you log off and stop playing cause one of your chars is in stat then your not really very invested in the server are you. most PVPers have several reds just in case. I know I'm not even a serious PVPer and I have 2 reds and 2 blues. So far I have only had both my reds in stat one time. and then I just hoped on one of my blues and cross healed until someone flagged. there is no reason to make stat loss less. you have at least 6 char slots, play another char while you wait for it to wear off.

im fairly invested in the server but I only have 1 red :(
not that I die very often
 

Messremb

Grandmaster
if my red dies yeah i just log off him
no sense in worrying
sometimes i dont even get statted hehe
but you keep playing, that's my point. if someone just stops playing when their PKs get stated they are not here to add to the server and its no big loss in my mind.
 

miss wang

Neophyte
but you keep playing, that's my point. if someone just stops playing when their PKs get stated they are not here to add to the server and its no big loss in my mind.

frankly.. that's a stupid thing to say.. they're playing the game...which is adding to the server...just because some people don't spend $100 of dollars on this server and all of their time, doesn't mean they're not "adding to the server"

pks are here for pvp... and stat loss takes pvp away which takes reds away which hurts the server.
 

halygon

Grandmaster
but you keep playing, that's my point. if someone just stops playing when their PKs get stated they are not here to add to the server and its no big loss in my mind.
frankly.. that's a stupid thing to say.. they're playing the game...which is adding to the server...just because some people don't spend $100 of dollars on this server and all of their time, doesn't mean they're not "adding to the server"

pks are here for pvp... and stat loss takes pvp away which takes reds away which hurts the server.

To be fair, Messremb kinda stole this line from Shane, who said it in reference to hardcore PvPers that come on to the shard, PK on their red, then when they die, they rage log and jump on another shard. In this incidence they are not "adding" to the overall improvement of the shard.. they are just here to shit on some folks and then leave, never really contributing.

And you know, there are folks like that. They see the stat loss and log off to never come back until the stat loss is done. There are also those other players that just log on with a different character. Getting rid of Stat loss would be the only way the first group would keep playing on the shard, they would restock and continue.

Since the purpose of this thread is to propose the removal of stat-loss but keep skill loss, it's like I said earlier.. it's a pointless proposal as it will still not keep those stat'd reds playing that character.
 

Messremb

Grandmaster
I felt that way long before I read that from Shane, but I am heartened that he feels the same, I agree that nobody is going to be running around on a red char that has less than max stats or Skills.

Also as Shane has said many times, If there are to many reds the blues leave then the reds leave and the server dies. thus stat loss is essential to the survival of this server.

My thoughts on stat loss are that they should bring back short term murder counts, they should make them only apply to Dungeons, Champ Spawns, and some Newbie areas like brit graveyard and brit moongate. then when you get stated only your short term murder counts are taken into account for your stat loss timer.

I think we can all agree that Reds that are out looking for real fights with PVP chars don't deserve the same punishment as those PKing AFK's and Bards.

anyways, sorry for the digression, carry on.
 

Yewguards

Expert
Lexington, that could work as well. GM skills with a severe HP disadvantage.

Messremb, you have a valid point. However it's not really pertaining to what I am referring to. To be clear, I am referring to the evil rpers or pks that don't mind adding to the server while at a disadvantage. If we log out after statloss starts, we're not simply quitting the server and never coming back. We actually love this shard and just prefer to play while being a red. Some of us don't even "pk" and simply like rping a red character. I'm just suggesting that we make a minor change that wouldn't overly effect the entire shard's red vs blue balance. Hardcore griefers that hate losing during a pvp encounter will still quit or filter out. The only difference is you will obtain more players adding to the shard that don't mind running around with 80 magery or combat skills. They are in it for the experience and not to be called the best pk of all time.

Hope that clears up the confusion. Again, I am not suggesting we take it easier on pks or starting a debating about how statloss doesn't work.
 
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Yewguards

Expert
lol, it's actually a decent idea. I think we could go either way, the bottom line is make it so you can play while with statloss.
 

Yewguards

Expert
You could also create statloss free areas in the map, however I think our two suggestion are more feasible.
 

Dewderonomy

Grandmaster
You could also create statloss free areas in the map, however I think our two suggestion are more feasible.
That's what Buc's Den is, and as I recall, that place is dead even with the solen addition.

We already have precedence that adjusting statloss and creating statloss-free areas does absolutely nothing on this server. The reds who whine cannot hack it as reds always have had to; even with extremely castrated statloss (temporary up to 2 days max) they still ***** and moan. "Let reds into town for factions!" Yeah, 'cause that worked, too.

In short, reds will cry a river and drown us all in it, and there isn't anything outside of removing statloss altogether that will change that (and in such a circumstance, you can kiss about 80% of the server goodbye over night).
 

Yewguards

Expert
With all due respect Dewederonomy. I like you and your contribution to the rp community. However I have already stated this is not a "remove or keep statloss" thread. Also, your argument about statloss free zones is invalid. Those are not statloss free zones, those are grey zones. Meaning, if I play on my red and die in those grey areas. I will still receive statloss and be completely helpless until it expires. What I am suggesting is we slightly alter statloss so a true red can actually still play at a disadvantage. Change it something feasible and not so extreme that they have to log and wait it out.

With that said, you'll still get the hardcore ego driving players that can't play with a disadvantage, so they quit. I'm not suggesting we cater to them, they are a waste of space.
 

Messremb

Grandmaster
With all due respect Dewederonomy. I like you and your contribution to the rp community. However I have already stated this is not a "remove or keep statloss" thread. Also, your argument about statloss free zones is invalid. Those are not statloss free zones, those are grey zones. Meaning, if I play on my red and die in those grey areas. I will still receive statloss and be completely helpless until it expires. What I am suggesting is we slightly alter statloss so a true red can actually still play at a disadvantage. Change it something feasible and not so extreme that they have to log and wait it out.

With that said, you'll still get the hardcore ego driving players that can't play with a disadvantage, so they quit. I'm not suggesting we cater to them, they are a waste of space.

Actually Dewd is right, they changed Bucs so heads can not be cut and it is empty, they even added in a rare MOB with a very rare drop, and it didn't make a difference.
 

Yewguards

Expert
Actually Dewd is right, they changed Bucs so heads can not be cut and it is empty, they even added in a rare MOB with a very rare drop, and it didn't make a difference.

Restricting reds to a statloss free elite pvp town is not the answer here. We still have to log and wait out the statloss whenever we go anywhere else. For example the orcs/undead only play red characters almost exclusively. The orc fort is grey, not statloss free and if they go on a raid or setup camp somewhere. They die, they log and still wait.

Also, lumping casual reds with elite pvpers in the same category is not the answer and neither is isolating them to a crap town like bucs. Which is why I still say they need to tweak statloss. You can always revert the change if it doesn't work. Right now we slightly change the pvp dynamics monthly. We change poisoning, archery, combat skills frequently. We also change other aspects of the shard, why not try a slight change in statloss?

Is it really going to bother someone if they slightly change statloss without changing the overall dynamics of it? We're still going to have bounties and a penalty.
 
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