Greed
Master
Guild levels are something that would certainly not be necessary but could be kind of interesting nonetheless. The idea is that there would be levels for your guild based upon some sort of achievement based system. After completing X number of achievements your guild gains a level and so on it goes. As a guild levels perks are then offered for every new level and these perks offer guild members nice rewards from leveling their guild.
So for example
Level 1: Get an extra 5% chance to level a skill when leveling skills
Level 2: Monsters drop 10% more gold when slain
Level 3: Cool down time on Ring of Forgiveness is cut in half
Level 4: Stat loss time is cut in Half
Level 5: All buffs last twice as long (but are the same strength as before)
Level 6: Your max carry weight is increased by 50
I'm sure you could up with more but those are just some off the top of my head. Anyway if you guys hate this idea that's fine maybe its ******** idk.
So for example
Level 1: Get an extra 5% chance to level a skill when leveling skills
Level 2: Monsters drop 10% more gold when slain
Level 3: Cool down time on Ring of Forgiveness is cut in half
Level 4: Stat loss time is cut in Half
Level 5: All buffs last twice as long (but are the same strength as before)
Level 6: Your max carry weight is increased by 50
I'm sure you could up with more but those are just some off the top of my head. Anyway if you guys hate this idea that's fine maybe its ******** idk.