Few space saving ideas

Dracule

Grandmaster
Just a random idea so the recent update on potions that allows you to stack potions is amazing if you ask me. I am just wondering if its possible to take this idea a tad further and make treasure maps/kegs stackable. Selling/buying/sorting/storing treasure maps take up a lot of room, would love to just be able to stack 200 plainly treasure maps and sell a stack on a vendor or only have six stacks of treasure maps instead of endless chests.

If anyone else has any ideas of items they think would be better as stackable please post a suggestion.
 

amonseti

Grandmaster
There are tmap books on the gold sink vendor ... I dont think they need anynore fixing ... system for tmaps is perfact..
ummm a huge NO on stackable kegs , you got stackable potions thats good enough , what next your going to ask for stackable armor..

As I see it the only major outstanding items that could use ither a book or made stackable are glowing runes, dragon bone shards and any other of the special crafting resources like gargoyal eyes etc.

Futher more if you must have everything stackable then save up and invest in a Butler .. all items held on the butler are essentially stackable on the butler.
 

Dracule

Grandmaster
There are tmap books on the gold sink vendor ... I dont think they need anynore fixing ... system for tmaps is perfact..
ummm a huge NO on stackable kegs , you got stackable potions thats good enough , what next your going to ask for stackable armor..

As I see it the only major outstanding items that could use ither a book or made stackable are glowing runes, dragon bone shards and any other of the special crafting resources like gargoyal eyes etc.

Futher more if you must have everything stackable then save up and invest in a Butler .. all items held on the butler are essentially stackable on the butler.

Haha oh god I own three tmap books and forgot :D.. I blame weed.
 

eppy

Grandmaster
Tmap books don't save on server item count because the distinct values for each tmap must be preserved. Glowing runes and dragon bone shards are good candidates however since they have no unique attributes.
 

wreckognize

Grandmaster
One way to save storage space and increase activity at the same time might be to add some way to sink powerscrolls, like maybe towards a crafter talisman of some kind? Similar to the way warriors will sink their best weapons..
 

wreckognize

Grandmaster
stackable heads too...like from the same person

head on a stick, need to sink 10 decayed heads of the same type and head on a stick item will carry the name

I really feel you on this one, just the other day Tom the Immortal dropped a full box of fresh blue heads on me for safe keeping
 

amonseti

Grandmaster
Tmap books don't save on server item count because the distinct values for each tmap must be preserved. Glowing runes and dragon bone shards are good candidates however since they have no unique attributes.
... ohh come on... who ja fooling :p
This is 2015...... back in 1998 when 10 gb drives were expensive and considered a luxury I see this as potentially being an issue with data base storage ... But today ,,, really ... i mean really.... my RAM has more memory alone then the HDD in my pc back in 1998. Sorry im not buying this as an issue, even transfer rates dwarf what was capable in 1998 ... so yeah ill giggle a lil . :rolleyes:

Heck if its an issue im sure i have 5 year old parts lying around that you could use to upgrade from the dark times I could donate.
 

eppy

Grandmaster
It was a technical reason why certain items are better candidates for consolidation not an excuse. Sure space and ram are nearly free but the save delay every hour is directly correlated to the item count and the complexity of the items themselves.
 

amonseti

Grandmaster
It was a technical reason why certain items are better candidates for consolidation not an excuse. Sure space and ram are nearly free but the save delay every hour is directly correlated to the item count and the complexity of the items themselves.
ok but does your data base logic only save changed values .. or does it just rewrite (clobber) all files reguardless.
There is tech (subversion, ie P4V or even Tortoise SVN ) that will only "Save" items that are diffrent / changed , all other items are omitted.

When it comes to something like the trash vendor where enormus amounts of items are flagged for change I can see that being an issue .. but things like tmaps books are not changed very often . Given yes if someone simply moves a tmap book in there container potentially all tmap values in said book would be flagged as changed ,, but still i dont see these being manipulated by everyone in large scale continuously , that would cause major hicups ..


Anyhow YES lets get glowing rune books please for the love of all thats good please !!
 

Blaine the Gypsy

Grandmaster
Why not make an option in Inscription to make a Tmap book that isn't blessed/droppable that can function like the blessed books. That way you can place whatever maps into it and be able to view what types/how many and sell them on vendors saving item space.
 
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