Easy skill gains?

edw3rdwood

Grandmaster
Not sure if it's something I'm doing, but I've been playing for about 3hrs on a new character. Already, I've brought almost all my stats to max where I want them, and all my primary fighting skills to 50-70 (from 0 or 1). And this is all in just the first starter dungeon, still with my young status. Literally the first time I sat down to put time into the game.

I understand there's a whole bigger culture to UO beyond raising stats, but I was expecting my skills to gain a lot slower. Is this something purposefully added to UO Forever, perhaps to ready players for PvP? I played back in Age of Shadows days and don't remember things raising this quickly.
 

Darktrix

Expert
Not sure if it's something I'm doing, but I've been playing for about 3hrs on a new character. Already, I've brought almost all my stats to max where I want them, and all my primary fighting skills to 50-70 (from 0 or 1). And this is all in just the first starter dungeon, still with my young status. Literally the first time I sat down to put time into the game.

I understand there's a whole bigger culture to UO beyond raising stats, but I was expecting my skills to gain a lot slower. Is this something purposefully added to UO Forever, perhaps to ready players for PvP? I played back in Age of Shadows days and don't remember things raising this quickly.


Not all skills raise that quickly i can assure you. Alchemy for instance is not quick at all i have found (unless im doing something wrong) , provocation is not particularly quick either.

I believe the basic fighting skilsl raise quickly to give people a fighting chance at gettign to the fun bits of the game quicker. There's lots of content to play with here!
 

halygon

Grandmaster
Not sure if it's something I'm doing, but I've been playing for about 3hrs on a new character. Already, I've brought almost all my stats to max where I want them, and all my primary fighting skills to 50-70 (from 0 or 1). And this is all in just the first starter dungeon, still with my young status. Literally the first time I sat down to put time into the game.

I understand there's a whole bigger culture to UO beyond raising stats, but I was expecting my skills to gain a lot slower. Is this something purposefully added to UO Forever, perhaps to ready players for PvP? I played back in Age of Shadows days and don't remember things raising this quickly.
There are only a couple of skills that are difficult to GM (Taming, Poisoning, Lockpicking). Most other skills can be GM'd in less than two days.

You are right that things are different than on OSI during AoS. Skill gain is greatly increased here and you get an added bonus to that skill gain if you are in a dungeon. So... if you do all your training in a dungeon, with the exception of the above three skills, you will GM your skill in a good time. Some skills are not difficult, but require money or resources to gain and therefore are difficult to raise in other ways (Alchemy, Inscription, Blacksmithy, Carpentry, Lumberjacking, Magery, Resisting Spells).

For freeshards such as UO:F, creating the character is only a portion of the actual game. A good portion of it is learning to use your skills well, such as with PvP, PvM (farming), Champion Spawns, or vendor management/crafting.

Hope this makes sense to you.
 

Sarphus

Journeyman
Combat skills are very easy to raise and your gain rate is pretty much normal here.

Unlike OSI servers, you can build a solid mage here in 2 days without any prior resources.

It's wise to focus on building a crafter while you have young player status. You can macro provoke to 100 in 1 night assuming you macro music to 100 first. Then that char can easily make you the money you need to macro a crafter in a dungeon.

You don't drop any of your stuff while in new player status. That's why it's good to do your crafting while still in young player status because you can get the 50% skill gain bonus from training in a dungeon without risking your resources. If you lose young player status then you have to actually risk resources to get the skill gain bonus for crafting in dungeons. You REALLY want to have the skill gain bonus when grinding skills; especially skills that take resources to level.
 
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