Dexxer missing WAY to much..

This has been a problem with any dexxer skill. My provo/Archer for instance, I routinely miss 6-8 times in a row. I rarely hit 3 times in a row, sometimes 2 times in a row. I eat and drink until full, but not stuffed. I drink from the well in Britain, and its the same. I have switched between GM bows/weps, to weps with accuracy bonus's, and there seems to be no difference in hit chance. It does this with monsters and people alike.

When I do try to PVP, I kid you not, some guy's will LAUGH at me, and sometimes even just walk away because he feels bad. On top of that, we can't even auto disarm to drink a pot while holding a two handed weapon. Is it not obvious why 95% of pvpers are mages? Because wep skills do not work as they should. There has to be some way of fixing it. Like raise the hit chance, but make each subsequent hit a little less damage or something. Is there anything I am missing as to why I can't hit crap with any sort of consistency?

At least let potions be used with a 2 handed weapon, so you can at least heal/cure while getting pounded.
 

khajja

Master
deebo, have you ever spectated a 7x tourney? if so, what ratio of dexxer:mage did you see?

hint: it wasn't 1 dexxer:19 mages
 

Young Star

Grandmaster
Uo's hit chance mechanics have always been weird with grouping misses. I do not know if uof has their own or just uses what ever OSI had at the time.
 

TheFallen

Grandmaster
Stop fighting mobs with 140 wrestle and expect to hit them often. Learn your mobs. Some are better for dexer.
 

manolo

Adept
Assuming GM skills your hit chance is 50% and consecutive hits are independent of each other. Thus your expected chance to hit is always 50% on a given attempt and it isn't influenced depending on whether you landed or missed the previous attempt. As there's randomness involved, you may experience long series of consecutive misses but in the long run they will be balanced out by equivalent series of landed hits. I think there's also high lvl monsters that have above 100 wrestling skill so you will miss more against them.
 
Assuming GM skills your hit chance is 50% and consecutive hits are independent of each other. Thus your expected chance to hit is always 50% on a given attempt and it isn't influenced depending on whether you landed or missed the previous attempt. As there's randomness involved, you may experience long series of consecutive misses but in the long run they will be balanced out by equivalent series of landed hits. I think there's also high lvl monsters that have above 100 wrestling skill so you will miss more against them.

deebo, have you ever spectated a 7x tourney? if so, what ratio of dexxer:mage did you see?

hint: it wasn't 1 dexxer:19 mages


I am talking about real world, not a tourney. I have been attacked maybe 2 times by a dexxer in the "game world" and was able to get away fairly easy. Mages not so much. Just 1 miss gives them the time to heal with a spell, then it is back to square one again with the misses. I just wish at least potions could be used with a 2 hand wep. If things were balanced then the pvp mage population would not be hugely out of proportion.

To the other poster, I miss ettins just as much as lich lords. As far as high wrestling causing misses, they then need a skill "magic dodge" for dexxers then.
 

khajja

Master
deebo, i just gave you a venue where dexers are just as prevalent as mages. if dexers were as underpowered as you portray them, you wouldn't see them in tourneys.

Dexxers are very strong 1v1, field and in tourney. They just aren't as viable in group pvp due to lack of range, difficulty syncing dmg with team, and less crosshealing capability.

Marly and other CoM would run with fencers in their faction groups. Heli and the Power Aussies make very good use of being a dexxer as well. that's high level. at the average/mediocre skill level, a dexxer is easier to play and will beat an equally skilled mage.

But y'know what, if you have trouble dequipping a weapon to chug a pot and then re-equipping (and haven't just sidestepped the issue by building it into your macro), then just...nevermind.
 
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You do not lose your stuff in a tourney correct? Not many people are going to risk a vanq supremely accurate weapon in the "field" with gank squads. With a 30k weapon, sure the dexxer is much better. Ill try macroing in unequip. I just figured id have to redo the macro once a stack of potions were gone as far as the last target thing. I am not trying to complain as more just trying to understand.


Okay the unequip/drink macro was simpler than I thought so I got that part out of the way.
 
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khajja

Master
you can get a power weapon for 1k and that's strong enough for field work. mages only wear armor for fear of dexxers, and that's maybe 2k investment. if somebody is wearing full fortification or invul, then sure you won't be doing very much damage, but that's because they invested so much in their armor (see, it works both ways).

an alchy dexxer with a poisoned katana, a lumberjack, a warhammer, or a spear that is good enough to stick to you is insanely scary. you run into a good one, and you'll have an all new respect for it.
 
*Consults Magic Butt Hairs*

Those who are afraid of missing should T-Bag the new players on the shard or miners. Seek out those in Despise and Brit Graveyard or in caves. T-bag them hard and fast. And Enjoy it before they reach GM in a fighting skill.
 

eric_azria

Grandmaster
Let me put this to rest right now.

This server has the highest hit chance I have ever seen in my entire life.

mage v mage, nearly guaranteed disrupts

fought a swords dexer yesterday, literally hit me every single time

no..

/end thread
 

Lazenby

Adept
*Consults Magic Butt Hairs*

Those who are afraid of missing should T-Bag the new players on the shard or miners. Seek out those in Despise and Brit Graveyard or in caves. T-bag them hard and fast. And Enjoy it before they reach GM in a fighting skill.
Who are you in EQMS?
 
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