Kilike
Grandmaster
As stated before missing 6-10 times in a row is a joke on Dexxers. Dexxers would be far more fun to play if they didn't miss so much and so often, but as it stands now there's no reason to play them over a tamer, bard or mage, besides them being the more fun class to play if it wasn't for all the missing.
SO!!!!! Lets add hit chance to the Meta tali. Increase hit chance x% per level. This keeps it balanced as it won't effect pvp at all, and brings our power up without making us dominate Tamers, Meta Mage. The idea should be at level 10 you hardly miss, and should almost never miss multiple times in a row if at all. This would bring more interest into the Meta Tali overall, and could only benefit the server.
You're a pk? Guess whose out farming to level their Tali, OR has it maxxed and is out with more money for you to grab.
You sell relics? Oh well there's more of a demand for them since people can actually land attacks now, thus playing their dexxer again.
If you disagree I'd love to hear your responses. Other than the most casual sounding point that seems to get made being "Missing so much is what makes Hard mobs hard".. It shouldn't be hard because of RNG effecting every swing. This is a piss poor excuse for a game mechanic and is seriously out dated, and even EA noticed it. Also the "don't fight mobs with x amount of wrestle" is a mute point as well as you can miss lower tier mobs just as much.
SO!!!!! Lets add hit chance to the Meta tali. Increase hit chance x% per level. This keeps it balanced as it won't effect pvp at all, and brings our power up without making us dominate Tamers, Meta Mage. The idea should be at level 10 you hardly miss, and should almost never miss multiple times in a row if at all. This would bring more interest into the Meta Tali overall, and could only benefit the server.
You're a pk? Guess whose out farming to level their Tali, OR has it maxxed and is out with more money for you to grab.
You sell relics? Oh well there's more of a demand for them since people can actually land attacks now, thus playing their dexxer again.
If you disagree I'd love to hear your responses. Other than the most casual sounding point that seems to get made being "Missing so much is what makes Hard mobs hard".. It shouldn't be hard because of RNG effecting every swing. This is a piss poor excuse for a game mechanic and is seriously out dated, and even EA noticed it. Also the "don't fight mobs with x amount of wrestle" is a mute point as well as you can miss lower tier mobs just as much.
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