Dexxer/Mage/Tamer- Relic/Pet EXP Balls!!!

AssHat

Grandmaster
yup, let the +1 -1 begin!!! lets hear why this is a good idea/bad idea!!!!!!!!

they either give X amount of EXP so you can sell to tamer
 

Darkarna

Grandmaster
I should have read the original thread title better, I am actually +1 for the talismans XP ball, only because it will take me the best part of a year at this rate to get my talisman to level 10. The pet XP ball, now thinking about it more clearly, could be a counter, albeit costly, to pet loss. However, I feel both type of balls @Karl Sagan *cough* should have a downside to them. I will try and come back with a better response tomorrow, fatigue has set in.
 

AssHat

Grandmaster
my HUGE thing and ONLY main reason is this: to not discourage new people or average play time players to invest in metas of any type.

-small note this can help with levling of meta's due to no relics. this is another large perk of these.
 

Streets

Grandmaster
-1

While I am not agenst it entirely my concern is server economic health. These would go for so much money the already rich would only increase the gap by being more rich. Also due to price this would put it out of the hands of the target user, the new to average player. Besides I am all for "putting more time in than another player giving a reward" idea but with this idea you reward those who don't necessarily put in more time?
 
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AssHat

Grandmaster
-1

While I am not agenst it entirely my concern is server economic health. These would go for so much money the already rich would only increase the gab by beginning more rich. Also due to price this would put it out of the hands of the target user, the new to average player. Besides I am all for "putting more time in than another player giving a reward" idea but with this idea you reward those who don't necessarily put in more time?

and this is where a happy medium should be found
 

Bromista

Grandmaster
I think we are past the point of happy medium.

Ideally the benchmarks and levels for metas should have been tweaked early on. But at this point too many are leveled up already to either make adjustments to gains/benchmarks or to add purchasable shortcuts.

Early adopters will feel slighted either way. I think going forward...the best thing you can hope for is for the community to share tips, tricks, and training shortcuts and make it as easy as possible on itself without individuals having the ability to pay to win.

I vote no on skill balls of any kind. They were already shot down for players so I feel like staff is likely to shoot down the ide a anyway.

The grind is what gets people engaged in the server, out in the dungeons, out in the world.
 

asics

Grandmaster
I think tjere could exist.. maybe at least to level 50% of each level.. From dono vendor..or u can buy exp from other players..

Also why not lets give players give the chance to remove a relic from a talisman-pet without destriyoyn..so if i have a full metà today..and next 6month other relic will happen..we can remove one..and xhange it..selling or keeping in bank the old one!
 

Bromista

Grandmaster
I do like the idea to be able to transfer relics.

That doesn't generate leveling from nothing like skill/ability balls would, so I think it should be fine to allow the transfer.
 

AssHat

Grandmaster
i think the exp ball could be generated from pet A/relic/talis to a ball and then sold and put on ANY PET B or relic or talis. but each ball could only hold X amount.
 

asics

Grandmaster
Event manager post poll ! If i win i do it!!! Ahah propaganda times!

Me for president! Or vote for my collegue andomin Blair or Blaine!
 

asics

Grandmaster
i think the exp ball could be generated from pet A/relic/talis to a ball and then sold and put on ANY PET B or relic or talis. but each ball could only hold X amount.

Maybe just to reach 50% of each level..so is not totally but who have less time can enjoy meta's
 

Young Star

Grandmaster
Maybe have a well that invokes a power hour type boost that you can use a max of once per day or week for meta gains. That would give more casual players a chance to gain when they know they have a block of time to train. You could also restrict it so it will not work or will be scaled shorter if you have raised your skill an X amount in a given time span before hand. That way those that are grinders won't be able to really abuse it.
 

Young Star

Grandmaster
I would like to hear @Adam or @Shane 's opinion about how long they think a casual player should be able to level these items. Providing a system to achieve this pace, assuming the player knows which mobs give good gains/hour, while giving diminishing returns the longer they go.

Figuring this all out is easier said than done and I don't mind the long term goals that relics have. I think at some levels the time it would take to get it completed can get ridiculous depending on the relic.
 
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asics

Grandmaster
Maybe have a well that invokes a power hour type boost that you can use a max of once per day or week for meta gains. That would give more casual players a chance to gain when they know they have a block of time to train. You could also restrict it so it will not work or will be scaled shorter if you have raised your skill an X amount in a given time span before hand. That way those that are grinders won't be able to rieally abuse it.

Maybe first hour everday give 2x points and 5x if u use dono coin "ball"
 
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