Hi all,
I imagine I will get slated for this suggestion but I personally think it's a good idea.
First off I just thought i would mention why I play here. My main uo enjoyments are pvm, idocs, playing my stealth thief, house deco, player buying and selling and champ spawns. Pvp is just something I have never really been great at or wanted to get into. Now I know this server is extremely pvp/pk oriented (which is something I can appreciate btw because one thing I do love about only fel is the risk/reward factor, ie getting fucked over by a red/thief when u have just lucked out on a ps/taming ss- I play my thief a lot!) but.... my main gripe is when it comes to idocs. What I have noticed recently is that one guild in particular (eqms- sorry guys) seems to swarm in droves at every, and I mean every single idoc. Now although pvp is fundamental to idocs when they are busy and everyone is competing for loot, but if one guild gets so big, other solo players, smaller guilds, casual guilds. and even fairly large guilds have very little to no chance of obtaining anything. If one guild can have so many members that it almost has a player base online 24/7 at any given point, it can extract the fun/prospect out of idocs altogether. So..... My suggestion is to cap the number of players to each guild to maybe 20. That way, if a guild was organised with a hardcore player base, it could still own an idoc, but it would be unlikely that everyone would be on at that specific time. I also think it would provide the quality over quantity factor many guilds end up having, even if not intended. I even think it would also promote more warring/tactical alliances between guilds as no guild wants to spa constantly with another when outnumbered 4 to 1 in every scenario.
I may get told to stfu and learn to pvp lol, but I would be interested to see other players opinions on this idea, also the opinions of players currently in eqms and other large guilds.
I Look forward to the responses
I imagine I will get slated for this suggestion but I personally think it's a good idea.
First off I just thought i would mention why I play here. My main uo enjoyments are pvm, idocs, playing my stealth thief, house deco, player buying and selling and champ spawns. Pvp is just something I have never really been great at or wanted to get into. Now I know this server is extremely pvp/pk oriented (which is something I can appreciate btw because one thing I do love about only fel is the risk/reward factor, ie getting fucked over by a red/thief when u have just lucked out on a ps/taming ss- I play my thief a lot!) but.... my main gripe is when it comes to idocs. What I have noticed recently is that one guild in particular (eqms- sorry guys) seems to swarm in droves at every, and I mean every single idoc. Now although pvp is fundamental to idocs when they are busy and everyone is competing for loot, but if one guild gets so big, other solo players, smaller guilds, casual guilds. and even fairly large guilds have very little to no chance of obtaining anything. If one guild can have so many members that it almost has a player base online 24/7 at any given point, it can extract the fun/prospect out of idocs altogether. So..... My suggestion is to cap the number of players to each guild to maybe 20. That way, if a guild was organised with a hardcore player base, it could still own an idoc, but it would be unlikely that everyone would be on at that specific time. I also think it would provide the quality over quantity factor many guilds end up having, even if not intended. I even think it would also promote more warring/tactical alliances between guilds as no guild wants to spa constantly with another when outnumbered 4 to 1 in every scenario.
I may get told to stfu and learn to pvp lol, but I would be interested to see other players opinions on this idea, also the opinions of players currently in eqms and other large guilds.
I Look forward to the responses