Best build to start with?

Evening (or morning, depends on which side of the planet!)

I'm from Australia, so... G'day!

I just returned to the game, last time played was 2004 and I can't remember for the life of me how I got started.

I have decided on the following build:

Bard/Mage (PvE/PvP)

100 Magery
100 Med
100 Eval
100 Resist
100 Wrestling
100 Provo
100 Music

100 Str
100 Int
25 Dex

I understand that I will need regs to get magery up - This is my dilemma.

How would one go about getting the gold whilst still growing character as fast as possible!!?

Side note: I've already started and am sitting at 81.6 Music, 61.8 Provo - Rest is at 0 (even Magery...).

I was initially going to do healing but changed my mind and had already raised my music and provo skill and didn't want to go back.

Any advice??!
 

Malkraven

Grandmaster
i don't think gm magery takes a great deal of regs here and you can buy upto 50. You could take some melee skills untill you have a few quid saved up. Melee skills can be gmed in few hours.

One good way to earn some starter cash is to hunt some of the Ettin/Orge spawns . (south of Minoc / North of Brit/ between Cove and vesper) u can get 5-8 mobs in 1 small area prov em all together and beat em down with a weapon, i earned my first small house this way . (you also seem to get a healthy amount of paragons which can drop chests + extra gold). That or maybe some lich's we have 1 or 2 in most graveyards + yew lichs.

then you can swamp melee for gm mage once u have some gold saved up.
 

halygon

Grandmaster
Idk, I usually start my mages off with 50resist, 49 magery and 1 point into what profession they are (like musicianship -- which gives me a newbied item for that profession).

Sounds like you put your points in Provo and music, which are both easy skills to raise.

Having money for training will be hard to get with only music and Provo.

I've found that a warrior/ provoke character is easier to build first on a new shard as it takes little money to build and does almost all training while farming. Archery does wonders here. Bandages for healing can be made by shearing sheep around the world and going to a tailor shop to run it into cloth. Also since you are just starting, I would worry about magic resistance on this first character as it will just take cash and with Provo you can usually turn a mob away before it kills ya.

Alternatively, you can start a crafter character and mine for ingots to sell for cash, although ingots IMO don't sell for half as much as my time is worth to mine them.

If you go with my first recommendation or another type to farm for gold, I'd recommend killing liches as they have good money, are not terribly hard to kill and drop decent loot.
 

mynameis

Adept
I wouldn't worry to much about the funds, they'll come. Find an area you want to GM wrestling in (I did Brit GY but another area might be better) and work on provo at the same time collecting gold. Be careful w magically creatures!

Then buy up all of the other skills you want from NPC. You'll be able to do this quickly, 4 skills 2k tops I'm thinking.

As GM provo/wrestler you'll be able to bring in plenty already. It's very popular to gm magery (and the other 3 skills) together by casting mana vampire on yourself. Personally I'd recommend for a while, at least until 80 magery, just go have fun killing things in dungeons or wherever with provo + magery and build up gold. Odds are you'll have more $ coming in that going out, and by the end of the day your skill should be plenty high enough that you can decide to gain macro or continue dungeon bonus funner game play.

If you wanna hunt in game together for 30ish mins we can get you a good amount of gold. You've got 3 almost free skills to GM and you have to kill to GM wrestling :) Small things are easy to GM on.

Doing it like this you could easily GM all or almost all in 3 days, if you play a lot, and with little macroing. Personally I'd macro at least some of provo, when you're out or eating, cuz it helps a lot.

P.S. You can provo things already fighting. And resist is the only skill I haven't GMd on my 1st 2 chars.. 95+ but no GM cuz I wont macro to finish it..yet anyways.
 
Thanks for the advice guys.

Would be great to get a little help to start with!

What do you all think of the build? Is it good for PvE / PvP? Mostly PvE though I think.

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halygon

Grandmaster
It's a pvm (or pve I guess -- never got used to that acronym) template. You could 5x Mage duel with it or get away with pvp, but it is not a strong pvp build.

It's a common temp that a lot of provoke mages use, so you are good.
 
Thanks for help.

Last question should I drop resist for hiding? Is it needed for a mainly pvm character?

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Enthalpic

Grandmaster
That would be personal choice. If you GM hiding, then you can hide while monsters are provoked. Many run the template you are considering, but I would imagine they drop wrestle instead of resist for hide.

In the end, it is your personal preference. Consider dropping wrestle instead of resist for hiding, if that is the route you decide to go.
 
Last questions guys!

Magery in dungeons give +50% apparently.

Where is a good safe spot to do this? I had a look and it says shame, ice dungeon, etc but as i run through them there are monsters all over the place!
 

Enthalpic

Grandmaster
Not just magery, all skills gain faster in dungeons... 50% is the number I was told too.

Many people have their own little "safe" spots that they macro at. PM me and if I'm on at the same time I'll show you one.
 
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