Let me start off by saying this is not a complaint by any means but any chance archer could be looked at a little deeper?
As it stand now the skill is mostly used as a sport. Sporting a group, anot her skill like fishing or to range sport a melee weapon skill. Now I know archery can be used with kiting but I can also bob and weave quite effeciently with my melee toons as well and hit for far more damage and more often, not to mention swing while moving in pvp (agreed at melee range but the potential is there)
Relics may be used by archery but let's face it none scream out "archer item" like any other meta.
There are also many perks to the other weapon skill that are far more ideal than archery, such as lj damage bonus, stuns, poisions, disarms. Etc . Not to mention being able to throw pots on the move (which can't miss do great damage while not stoping.)
So how about some tweaking ideas?
So explosion pots would be over powered I can agree with that how about the opposite then? Alow archer to drink heals/cures etc instead? Something minor but equal to damage pots?
Maybe tie in fletching some how? Maybe the type of wood used to make the bow as well? For example:
1% (or maybe 0.5% ?) chance per point in fletching to trigger a special move based on the wood type of you weapon?
Plain wood: chance to fire while moving at x% damage
Oak: chance to parry/negate melee or magic attack.
Ash: chance to fire a second show at ×% damage
Yew: increased hit point regeneration while equipped based on fletching?
Bloodwood: chance to cause a bleed attack on your aponent reducing healing by 50% for x seconds
Heartwood: chance to poision your target
Frostwood: chance to freeze your aponent in place for x seconds
Note that these ideas are not triggered at will just percs
And this may not be the answer. .. they are just ideas of things to get the ball rolling. As it is now archery is the only 2 handed weapon skill without a perk.
I know I can always make a melee character of I don't like how archery is (and I actually do have melee toons as well as casters) but I really enjoy the archer/ranger/hunter (what ever they call the bow and arrow class in a specific game.) And while I'm not asking for archery to be the best combat skill I just want to be viable with the class/skill I find enjoyable.
I am asking for just a relook at the skill maybe I am wrong I don't know but something does not feel balanced atm.
Thanks for reading.
As it stand now the skill is mostly used as a sport. Sporting a group, anot her skill like fishing or to range sport a melee weapon skill. Now I know archery can be used with kiting but I can also bob and weave quite effeciently with my melee toons as well and hit for far more damage and more often, not to mention swing while moving in pvp (agreed at melee range but the potential is there)
Relics may be used by archery but let's face it none scream out "archer item" like any other meta.
There are also many perks to the other weapon skill that are far more ideal than archery, such as lj damage bonus, stuns, poisions, disarms. Etc . Not to mention being able to throw pots on the move (which can't miss do great damage while not stoping.)
So how about some tweaking ideas?
So explosion pots would be over powered I can agree with that how about the opposite then? Alow archer to drink heals/cures etc instead? Something minor but equal to damage pots?
Maybe tie in fletching some how? Maybe the type of wood used to make the bow as well? For example:
1% (or maybe 0.5% ?) chance per point in fletching to trigger a special move based on the wood type of you weapon?
Plain wood: chance to fire while moving at x% damage
Oak: chance to parry/negate melee or magic attack.
Ash: chance to fire a second show at ×% damage
Yew: increased hit point regeneration while equipped based on fletching?
Bloodwood: chance to cause a bleed attack on your aponent reducing healing by 50% for x seconds
Heartwood: chance to poision your target
Frostwood: chance to freeze your aponent in place for x seconds
Note that these ideas are not triggered at will just percs
And this may not be the answer. .. they are just ideas of things to get the ball rolling. As it is now archery is the only 2 handed weapon skill without a perk.
I know I can always make a melee character of I don't like how archery is (and I actually do have melee toons as well as casters) but I really enjoy the archer/ranger/hunter (what ever they call the bow and arrow class in a specific game.) And while I'm not asking for archery to be the best combat skill I just want to be viable with the class/skill I find enjoyable.
I am asking for just a relook at the skill maybe I am wrong I don't know but something does not feel balanced atm.
Thanks for reading.
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