Sapperman
Grandmaster
So I was thinking about the whole stat loss debate and I came up with an idea. Pking should be an "endgame" activity. No player should be able to macro for 5 hours and become a top pk.
1) Remove stat loss as seen today completely.
2) Implement an instant gold deduction from the bank of a red whose head is turned in. This gold disappears from the economy completely.
3) If a red fails to have enough in his/her bank box the red sits in 75% stat loss until he/she pays their debts.
4) Remove all reds from factions
5) Grant all reds a one time option to repent and remove their murder counts completely.
6) Remove reds ability to access towns- since when do we allow murders to walk among us.
7) Re implement ST/LT counts. LT meaning how long you stay red. ST would indicate the price you pay per death. 1 ST =25k, 2 ST=50k, 3 ST=75k, 4 ST=100k - max payments at 100k. So if you PK a lot your risk is higher.
8) Once you die and you head is turned in, your ST reset. This will prevent abuse from rez killing.
9) Finally, to provide balance, provide titles/hues for Pk's who can maintain high ST counts. For example; 10 ST- Murderer 20 ST- Serial Killer 30 ST- Mass Murderer etc etc. But the ST level must be maintained for the title to be useable. Another option would be trophies, or special currency used to buy "murderer" type decorations.
Solves numerous problems:
Gold is removed from system reducing inflation.
No stat loss occurs if the debt is paid, so if a red makes a mistake hes not out of the game for 48 hours.
Yet still deters pking enough so that it isn't a problem.
Will promote the faction/OC pvp activities since these penalties would not apply to them.
Overall, it would promote a PK system based on group pvp or skilled pvp. With planned strategy being required for successful Pking.
Currently, there is no "risk vs. reward" in the PK system. I think this might change that.
Just thoughts, flame on!
1) Remove stat loss as seen today completely.
2) Implement an instant gold deduction from the bank of a red whose head is turned in. This gold disappears from the economy completely.
3) If a red fails to have enough in his/her bank box the red sits in 75% stat loss until he/she pays their debts.
4) Remove all reds from factions
5) Grant all reds a one time option to repent and remove their murder counts completely.
6) Remove reds ability to access towns- since when do we allow murders to walk among us.
7) Re implement ST/LT counts. LT meaning how long you stay red. ST would indicate the price you pay per death. 1 ST =25k, 2 ST=50k, 3 ST=75k, 4 ST=100k - max payments at 100k. So if you PK a lot your risk is higher.
8) Once you die and you head is turned in, your ST reset. This will prevent abuse from rez killing.
9) Finally, to provide balance, provide titles/hues for Pk's who can maintain high ST counts. For example; 10 ST- Murderer 20 ST- Serial Killer 30 ST- Mass Murderer etc etc. But the ST level must be maintained for the title to be useable. Another option would be trophies, or special currency used to buy "murderer" type decorations.
Solves numerous problems:
Gold is removed from system reducing inflation.
No stat loss occurs if the debt is paid, so if a red makes a mistake hes not out of the game for 48 hours.
Yet still deters pking enough so that it isn't a problem.
Will promote the faction/OC pvp activities since these penalties would not apply to them.
Overall, it would promote a PK system based on group pvp or skilled pvp. With planned strategy being required for successful Pking.
Currently, there is no "risk vs. reward" in the PK system. I think this might change that.
Just thoughts, flame on!