Hey there everyone, I thought I'd pop in and give a bit of an update on what I've been working on:
UOF Launcher
For the past week, I have been working on several projects outside of the shard. The first of these is the UOF Launcher. The UOF Launcher is a centralized assist program and client launching software. It will allow us to provide on the fly updates to client files as well as install the latest version of UO, Razor, UOSteam and Sallos.
Installation is extremely easy and much of it is automated. We are trying to simplify the process of joining the shard to its most basic elements.
The launcher will be available sometime next week.
Sallos
I've been working on a version of Sallos for the shard. All features will be 100% controlled by us and easily enabled/disabled. Sallos will be launchable via the UOF Launcher. Sallos will not be available upon the launcher release. It will most likely be ready about a week after.
Poker
I've fixed the known bugs with our version of poker. I plan to launch it at the beginning of next week.
Faction PvP
We have been very hesitant to change murder mechanics here on UOF. There is a fine line for pking on any shard. Too lenient and the PKs are rampant and drive other players away. Too harsh, and much of the modern day UO PvP dwindles.
We have taken a good look at our current statloss mechanics and they just don't seem to be working. In general, most PKs have numerous characters then PK on. They have little issue cycling through all of their pks while statloss runs out on the ones that died. As statloss can be macroed away while not logged in, the worst PKs are able to PK as much as they want while the casual PK is punished harshly.
We are debating changing the mechanics to work like this:
1) We will switch to the classic short and long term system
2) Long terms are accumulated in the overworld and in dungeons. Long terms will not contribute to statloss.
3) Short term counts are accumulated in dungeons only. Some dungeons will not give short terms (Khaldun, Orc Caves)
4) Short term counts will give perma statloss. However, statloss will only be applied if you die in a dungeon. If you have short terms and die in the overworld, you will not receive statloss.
5) Short terms cannot be macroed while logged out.
6) A short term count will decay per 8 hours.
7) you can automatically buy out of statloss by paying x amount to your killer. (maybe)
What this means: PKs can pk freely outside of dungeons (some newbie areas will give short terms). This sounds bad but what we have witnessed is that the majority of PKing occurs in dungeons. We hope that this will add increased risk to dungeon PKing but will allow reds to freely search for PvP without repercussions in the overworld.
This hasn't been finalized yet. We will put up a poll to get some feedback on the proposed changes.
Dungeon Revamps
We are currently in the process of revamping some of the dungeons. Many of the classic dungeons will now have a more consistent theme and a mini dungeon boss. More info will be given on this in the coming weeks.
Arcade Combat Events
Many events will soon have arcade combat modes. In these modes, both melee and archer combat will function like they did in the zombie event. We are also considering adding an area strictly devoted to arcade combat!
Server Move
We've been having some pretty bad lag lately. We've purchased a new server and will be moving sometime next week.
Ping 74.91.122.94 if you are interested in getting a general idea of what your latency will look like.
UOF Launcher
For the past week, I have been working on several projects outside of the shard. The first of these is the UOF Launcher. The UOF Launcher is a centralized assist program and client launching software. It will allow us to provide on the fly updates to client files as well as install the latest version of UO, Razor, UOSteam and Sallos.
Installation is extremely easy and much of it is automated. We are trying to simplify the process of joining the shard to its most basic elements.
The launcher will be available sometime next week.
Sallos
I've been working on a version of Sallos for the shard. All features will be 100% controlled by us and easily enabled/disabled. Sallos will be launchable via the UOF Launcher. Sallos will not be available upon the launcher release. It will most likely be ready about a week after.
Poker
I've fixed the known bugs with our version of poker. I plan to launch it at the beginning of next week.
Faction PvP
- New (to us) magic weapon modifiers are going to be making an appearance:
- Burning - Magic Arrow
- Daemon's Breath - Fireball
- Dragon's Breath - Fireball
- Evil - Curse
- Feeblemind
- Ghoul's touch - Paralyze
- Mage's Bane - Mana Drain
- Spell Reflection
- Thunder - Lightning
- Weakness
- Wounding - Harm
- We are also currently working on a complete new faction system. This will most likely not be ready for a month or two though.
We have been very hesitant to change murder mechanics here on UOF. There is a fine line for pking on any shard. Too lenient and the PKs are rampant and drive other players away. Too harsh, and much of the modern day UO PvP dwindles.
We have taken a good look at our current statloss mechanics and they just don't seem to be working. In general, most PKs have numerous characters then PK on. They have little issue cycling through all of their pks while statloss runs out on the ones that died. As statloss can be macroed away while not logged in, the worst PKs are able to PK as much as they want while the casual PK is punished harshly.
We are debating changing the mechanics to work like this:
1) We will switch to the classic short and long term system
2) Long terms are accumulated in the overworld and in dungeons. Long terms will not contribute to statloss.
3) Short term counts are accumulated in dungeons only. Some dungeons will not give short terms (Khaldun, Orc Caves)
4) Short term counts will give perma statloss. However, statloss will only be applied if you die in a dungeon. If you have short terms and die in the overworld, you will not receive statloss.
5) Short terms cannot be macroed while logged out.
6) A short term count will decay per 8 hours.
7) you can automatically buy out of statloss by paying x amount to your killer. (maybe)
What this means: PKs can pk freely outside of dungeons (some newbie areas will give short terms). This sounds bad but what we have witnessed is that the majority of PKing occurs in dungeons. We hope that this will add increased risk to dungeon PKing but will allow reds to freely search for PvP without repercussions in the overworld.
This hasn't been finalized yet. We will put up a poll to get some feedback on the proposed changes.
Dungeon Revamps
We are currently in the process of revamping some of the dungeons. Many of the classic dungeons will now have a more consistent theme and a mini dungeon boss. More info will be given on this in the coming weeks.
- Orc dungeon and surrounding area is to become a no mount and no statloss zone.
Arcade Combat Events
Many events will soon have arcade combat modes. In these modes, both melee and archer combat will function like they did in the zombie event. We are also considering adding an area strictly devoted to arcade combat!
Server Move
We've been having some pretty bad lag lately. We've purchased a new server and will be moving sometime next week.
Ping 74.91.122.94 if you are interested in getting a general idea of what your latency will look like.
Last edited by a moderator: