8.7.8.0 - Quality of Life Items Redo, and more

Tony-

Administrator
Staff member
Deed Storage Shelf
  • Changed look
  • Is now dyable
  • Fixed Deeds with a cliloc number displaying with hues.
  • In most cases when an item is deposited into the container will update open gumps.
  • Added a max of 300 deeds by default
  • Items will no longer take up lockdown / secures count
  • Added deed to upgrade storage for testing.
  • Added a "Deposit" button to add all deeds from your pack.
1684772441678.png

Gem Storage Deed
  • Changed look
  • Is now dyable
  • Items no longer take up lockdown / secures count.
  • Added Portal Fragments
  • Added Event Frags
  • Added Arcane Gems
  • Added Power Crystals
  • Max Items:
    • 250k of each gem
    • 500 portal frags / event frags
    • 2500 arcane gems / power crystals
  • Added deed to upgrade storage for testing.
  • Added a "Deposit" button to add all deeds from your pack.
1684772587493.png

Identifying Sorting Shelf
  • Changed look
  • Is now dyable
  • Upon opening you will get a menu which allows you to deposit all or identify items from your pack
  • Added deed to upgrade storage for testing.
  • Default max items of 125.
1684772714033.png

Power Scroll Storage Bookshelf
  • Changed look
  • Is now dyable
  • Will now automatically update when new items are deposited
  • Added deposit button to search your bags for valid items to deposit.
  • Added deed to upgrade storage for testing.
  • Default max items 300

1684772774205.png

Slayer Spellbook Storage Bookshelf
  • Changed look
  • Is now dyable
  • Items no longer count towards storage limit
  • Adding items in most cases will update the menu
  • Added column to display charges of next out book.
  • Books will be sorted to always extract the book with the least charges first
  • Added deposit button which also extracts the spellbook from your hands.
  • Default max items of 300

1684772872298.png

Decoy Update
  • Continuation of the decoy updates from 8.7.7.0, there was a problem where scripting could always determine which item was the decoy.
  • When a decoy is triggered, it will now mix up all the serial numbers so that a script is unable to tell which item is correct or not.
  • Changed it so the decoy now automatically triggers when a real item is placed in your bag (so if you're awarded or place a relic in your bag it will automatically unleash the decoys).
  • Decoys have a 75% of killing the thief when stolen, otherwise leaves them with 1 hp.
Added Weapon Decoy
  • Weapon decoys will only trigger when you are disarmed, it will create several copies of your weapon in your bag, reducing the chance for a thief to steal your real weapon
Stealing update
  • Powerscrolls, Weapons, Reagents, Potions, and Relics will no longer trigger the "stolen item" protection, and will be restored to previous functionality from a year+ ago.

Bug Fixes
  • Using a debuff spell on someone will now flag you as the aggressor.
  • Fixed using fireworks for clients other then the UOF client
  • Fixed removing deeds from other pages on the deed storage shelf.
 
Last edited:
Top