I've been playing now for about 20 days.
I remember starting on OSI back in the T2A days. I was about 14 years old.
I kept two accounts thoughout UOR and AoS, but quit playing UO by the time SE came out. What probably killed UO for me was the GG system.
Ever since then, I've viewed all MMORPGs apprehensively as a time sink subscription scam.
So why did I start playing UO again?
1. This server recreated in good faith the environment I first played when I got in to the game, and made UO more appealing again. (not particularly interested in hally-comboing people in pvp so some of the finer points of pvp changes between T2A and UOR don't matter to me)
2. I wanted a chance to fufill some of the things I'd wanted to do since I was a kid, like owning a house, gming the craft skills, and killing the farming the strongest monsters in the game.
So far, with the help of razor, I've been able to do more in 20 days than I ever did in all my time on OSI
throughout various characters so far I've gmed all the craft skills except poisoning, and farmed with gm provokers and lockpick treasure hunters. The only character I haven't built yet is tamer and pvp builds.
I've always wanted a house and it seems like the prospects of getting a nice one are within my grasp, but I need to farm more gold, so far I've been sinking it into developing my characters. Golly, are crafts skill expensive to raise, especially carpentry and fletching.
I'd like to also start a tamer, I've never tamed before and I don't know what to do with aggressive creatures like dragons when you want to try taming them. I'm sure I'll be able to figure it out.
However, there Is problem. I've noticed that the time I've put into the game Is starting to affect my ability to attain other goals in my personal life, like sleep, personal fitness, and things at my job. I almost feel like I should quit playing so much because its becoming such of a problem. I came to this realization when I tried to loot an IDOC after work only to find that I had been taken by an IDOC expert (I don't have the time to camp IDOCS, even though looting one has always been one of my dreams as a kid.)
In the whole time I've played UO I always felt that pvp was beyond me. This was back in the day of manually clicking on things and I always felt my opponents had the advantage because they used assistant programs and macros where I did not. I also never found a good community to play with, as I've been killed multiple time by people that offered to let me "join their guild" which seems like a thing to do in the early days of Trammel. My most traumatic experience of broken trust was when I played on Test Center and placed my very first stone cottage, only to have the rune-location and key taken from me when my "neighbor" invited me in to his house and jumped me.
I think I could have fun in this game by playing with others but so far I've spent most of my time avoiding people because they are more of a threat and a liability than an asset. I've lost about 100k to PKs, mostly to being out played or unlucky. I also notice that most people don't give a hoot about helping people and would rather loot your kill than res you if you were to die, if they're not outright trying to pk you. I accept that UO as a game is full of a-holes, and it's become part of the challenge for me, but occasionally you do see nice people. Maybe If I keep at it I'll eventually develop a macro pvp setup that will work, but so far most pvp fights that I've witnessed are gank-fests, so I'm not entirely sure I even want to get involved in pvp at all.
Anyways, right now I'm contemplating what I should do about this game because right now I don't see myself engaging in an activity that's promoting my long-term health and well-being. UO has always been very demanding in terms of time-invested, and I'm reminding myself of why I quit playing MMORPGs in the first place. UO is the first and only MMORPG that i'll ever consider playing.
I remember starting on OSI back in the T2A days. I was about 14 years old.
I kept two accounts thoughout UOR and AoS, but quit playing UO by the time SE came out. What probably killed UO for me was the GG system.
Ever since then, I've viewed all MMORPGs apprehensively as a time sink subscription scam.
So why did I start playing UO again?
1. This server recreated in good faith the environment I first played when I got in to the game, and made UO more appealing again. (not particularly interested in hally-comboing people in pvp so some of the finer points of pvp changes between T2A and UOR don't matter to me)
2. I wanted a chance to fufill some of the things I'd wanted to do since I was a kid, like owning a house, gming the craft skills, and killing the farming the strongest monsters in the game.
So far, with the help of razor, I've been able to do more in 20 days than I ever did in all my time on OSI
throughout various characters so far I've gmed all the craft skills except poisoning, and farmed with gm provokers and lockpick treasure hunters. The only character I haven't built yet is tamer and pvp builds.
I've always wanted a house and it seems like the prospects of getting a nice one are within my grasp, but I need to farm more gold, so far I've been sinking it into developing my characters. Golly, are crafts skill expensive to raise, especially carpentry and fletching.
I'd like to also start a tamer, I've never tamed before and I don't know what to do with aggressive creatures like dragons when you want to try taming them. I'm sure I'll be able to figure it out.
However, there Is problem. I've noticed that the time I've put into the game Is starting to affect my ability to attain other goals in my personal life, like sleep, personal fitness, and things at my job. I almost feel like I should quit playing so much because its becoming such of a problem. I came to this realization when I tried to loot an IDOC after work only to find that I had been taken by an IDOC expert (I don't have the time to camp IDOCS, even though looting one has always been one of my dreams as a kid.)
In the whole time I've played UO I always felt that pvp was beyond me. This was back in the day of manually clicking on things and I always felt my opponents had the advantage because they used assistant programs and macros where I did not. I also never found a good community to play with, as I've been killed multiple time by people that offered to let me "join their guild" which seems like a thing to do in the early days of Trammel. My most traumatic experience of broken trust was when I played on Test Center and placed my very first stone cottage, only to have the rune-location and key taken from me when my "neighbor" invited me in to his house and jumped me.
I think I could have fun in this game by playing with others but so far I've spent most of my time avoiding people because they are more of a threat and a liability than an asset. I've lost about 100k to PKs, mostly to being out played or unlucky. I also notice that most people don't give a hoot about helping people and would rather loot your kill than res you if you were to die, if they're not outright trying to pk you. I accept that UO as a game is full of a-holes, and it's become part of the challenge for me, but occasionally you do see nice people. Maybe If I keep at it I'll eventually develop a macro pvp setup that will work, but so far most pvp fights that I've witnessed are gank-fests, so I'm not entirely sure I even want to get involved in pvp at all.
Anyways, right now I'm contemplating what I should do about this game because right now I don't see myself engaging in an activity that's promoting my long-term health and well-being. UO has always been very demanding in terms of time-invested, and I'm reminding myself of why I quit playing MMORPGs in the first place. UO is the first and only MMORPG that i'll ever consider playing.
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