From the runuo code base, the max number of stable slots is determined by:
double taming = from.Skills[SkillName.AnimalTaming].Value;
double anlore = from.Skills[SkillName.AnimalLore].Value;
double vetern = from.Skills[SkillName.Veterinary].Value;
double sklsum = taming + anlore + vetern;
int...
I think I've read that people have and that player contributions was the goal of uberscript, but I don't see instructions to do so anywhere.
I'd like to add a pvp event inspired by Harmless Game's Infantry. Basically, everyone starts with a crown. You lose your crown if you die or go X seconds...
Tactics traditionally adds 150% damage. For comparison, anatomy only adds 20%.
I tested damage with a gm bow between two characters with 0 ac, 100 str, and 100 anatomy. One had gm tactics and the other had 0. Gm tactics did between 13-43 damage, and 0 tactics did 6-21. It's possible I didn't...
Raising carto is easy. It tells you your failure rate if you click the button on the right of the item you want to create. They all cost the same to make, so just keep your failure rate between 50% - 80%.
I've never done fishing, so I can't advise you there.
When we were load testing the test server a week or so ago, I recorded a simple razor macro that ran in circles with no delay (as a ghost in deceit 4 because the lag was thought to be caused by some function that gets called by mobs constantly), and it triggered the speed-hack detection script...
I haven't tested it, but as far as I've experienced, the old weapon chart is accurate here.
http://www.uosecondage.com/stratics/arms.html
Katana/Battle axe/kryss/short spear/quarter staff/war hammer/bow are the best weapons for their skill.
We killed a murderer who's name starts with "D." It has literally taken my razor macro 27 minutes to page to the guy. At the very least, remove all the "murderers" that have 0 murder counts.
I've only tested the war axe, quarter stave, war hammer, and club (because the rest of the macing weapons are never worth using). They all cause stamina damage except for the war axe.
Did you look at the data I posted? A short spear did 13 damage with 0 stamina loss. A club did 5 damage with 3 stamina loss. You can take someone's health to 25% with a short spear before they start losing stamina.
Test it yourself. Macing weapons do deal consistent stamina damage except for...
I'm going to quote myself from a different thread.
E-bolts also do stamina damage, but short spears/hallys/whatever don't start removing stamina until the target has less than around a fourth of life.
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