Boat PvP was fine. The fact no one wanted to PvP on a ship and a lack of consequences for abandoning ship killed naval combat.
The rapid nature of ship-to-ship battles was great, and it was the only PvP in UO that allowed every PvP template to shine: melee (including Parry - or should I say...
• Starting in Minoc, getting guardwhacked within 3 minutes of playing by attacking a tamed bird. Remaking my character because I thought that was the end of it and that character was finished because no one could hear me as a ghost.
• Learning that clubs target feet. Using newbie clubs to break...
The Britannian class galleon had an add-on slot for that very thing with the UO booster Adventures on the High Seas.
Hey, @oomf, you heard any news on when Shane's releasing that bad boy? lol
Thought empty bottles were light bulbs for some time. Thought bandages were worms, and that Healing was a skill to make yellow potions more effective. That one was a good year-long fail. Twelve-year-old me was not a smart man.
Wrestling and Swordsmanship worked for me.
Your template will depend on your crew, ship and how you prey on folks. Some information here will give you an introduction. Also sent you some convos with detailed info that should break your options down.
They had ransoming back in the day - and it worked. Ideas have been tossed around but nothing has ever been investigated to make ships more meaningful than just a AFK mibbing platform. We still made plenty of gold, but as you said, it's really easy to just recall chests off and go back to the...
Got a lot of cannonballs and don't want to run around placing ships and taking them from your bank?
Get a bonded pet, kill it, and shoot its ghost. That's 2-3 XP per shot. Full volleys will equal a whole ship sinking without the down time of going and picking it back up from a bank. Can double...
Attacking a ship will flag both parties simultaneously, but (in a weird way) you first. For example, if you're in town guards, and someone boards your ship, they can have you guard whacked.
It's pretty funny. Messed up and broken, but funny. But since shooting you or boarding you will have your...
@sshhaawwnn That's sorta' the problem, though. UOF suffers (since 2013) with an identity issue: it doesn't know if it wants to be a Felucca/sandbox shard or a Trammel/theme park shard.
The point is that when you leave town (and arguably, not even then - rather when you log in) you are not safe...
The problem (and one of the reasons we eventually quit, second only to no one out there to fight back) is that there's no ebb-and-flow at sea. Sure you can take someone's loot and get a good haul, but most folks just hit their panic button, and they have 3 characters to haul their loot off while...
"Have your fisherman hide" - the Hiding skill. Disappear, vanish, obfuscate, up and gone like a fart in the wind. This way when the mobs spawn there isn't an immediate target for them.
I ran my main (Brandon - Archery/Wrestling/Swords/Tactics/Anatomy/Magery/Resist/Healing) with my fisher...
Slayers are easy to get. Go kill a few fishermen and you'll be set for life with water slayer bows. They key is using the slayer to kill the regular water elemental first, not the deep water; take it out in one or two shots before they both aggro you. Then it's just a matter of surviving the 3-4...
Large dragon boats are what allowed 2-3 privateers to take and own the oceans from the server with minimal competition over six months, accumulating in the effective killing of unlicensed activity at sea in the months of March and April.
Galleons are not best in class by default, and to make...
We explained the absurdity in this when it was changed. Depending on what GM you ask, it's because the Scanner was "spammed/abused" or it was lagging the server (apparently 3-7 fishermen scanning was causing heaps of burden on UOF).
Of course, the real treat in all of this was that it was...
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