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    Craftable Fireplace from OSI

    On OSI I remember I could craft a fireplace, as well as an oven. Can we return this capability to the carpentry menu? The OSI one did not have the stone tiles in front of it, it was basically the same two tiles as the stone oven but was the fireplace pictured on the left.
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    WTB WTB 5x Carpentry Skill Scrolls

    WTB 5x Carpentry Skill Scrolls. I've bought 35 of them from vendors ranging from 1.5k to 4k and have already hit GM. I just bumped to 105, and want to get 5 more, but the vendors are bought out. Please, only PM with reasonable prices. Best contact source is Spinnacus on IRC.
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    Light of Lord British Torch (x2) & Blood Red Cloth

    WTS 2x Light of Lord British Torches and Blood Red Cloth. Prices are based off of best price on other vendors -5k. If you prefer to trade at docks, or negotiate a trade or price, please PM Spinnacus on IRC.
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    WTS 2x Lord British Torches

    WTS 2x Light of Lord British torches or trade for Animal Taming scrolls. PM with reasonable offer. You can PM Spinnacus on IRC
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    House bans on character vs account.

    It would be nice if we could ban individual characters and not whole accounts. For example, I may want to ban a PK that's at my home, however I still want his alts to be able to buy from my shop. Perhpas give owners an option they can set in the house sign menu that bans are character or account...
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    Flagging for PvP & PvP Balancing

    I think it's ridiculous that a player that is just trying to craft, has no weapons or reagents on them, has to deal with so many PKers. So many times my characters that are unarmed and unarmored get senselessly mowed down, not only by reds, but by blues that don't have 5 counts yet. Even worse...
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    Remove Trammel Zones

    You're right... the docks are even more safe than Trammel. So instead of an entire map of Tram, we have a 30 to 50 tile square of Trammel, with moongates that take you from "Felluca Brit Bank" to "Floating Trammel in the Bay". It may be a physically smaller Trammel, but it's even more carebear...
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    Remove Trammel Zones

    You're absolutely welcome. People keep stating risk vs reward, but at the docks there is 0 risk... sounds like an unbalanced equation to me.
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    Possible New Items

    If I'm not mistaken, there is supposed to be 1 house per account, 2 accounts per player. The only thing "Screwing up the economy" about the housing system, is the fact that there's obviously players with far more than 2 accounts, blocking up spaces.
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    Vendor Spamming at WBB

    I agree, that's why I think it would be awesome if they would take those long empty buildings South-East of brit West-Bank (Near the docks), and turn them in to a flea-market. Either make the buildings rentable where players can setup temporary shops inside, or require players that spam/gate to...
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    Possible New Items

    The idea of water plots is to expand housing area and making having a boat and water travel more relavent. With more people wanting/needing to travel the seas, more boats will be bought which will be a goldsink in its self. The admins could start off by opening specific areas of the ocean and...
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    Remove Trammel Zones

    That is EXACTLY the point. If people used the vendors like they are intended, then they have to have minimal risk transporting their goods out of town to those vendors. This puts the items at risk not only by thieves, but by reds, and anyone willing to turn gray for a few minutes. The fact that...
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    Remove Trammel Zones

    Death is temporary until they are resurrected, stat loss is temporary and they come back. As you stated, it's just wasted time, which really is no risk. They don't get "Jail time". I'm not sure if you noticed this, but there are almost no games out there where character death is permanent. What...
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    Possible New Items

    If you don't mind me asking, which ideas did you like most and why? Anything you would suggest to make them better?
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    Remove Trammel Zones

    The point of this post is that creating coddled guaranteed safety zones, is unfair to the whole "Felucca" side of the game. If zones like the docks didn't exist, many players may choose to trade at their house instead of in town. This can put them and their items at risk of being taken by a PK...
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    Remove Trammel Zones

    Each player gets a standard skill cap of 700 points. A thief, pretty much has to use 400 of them for Hiding, Stealth, Snooping, and Stealing. If they plan on being able to heal their selves, they will need to put skills in to Healing or Magery, leaving only 2 other skills GM. If they don't put...
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    Possible New Items

    - Portable Forges - Braziers that can be taken with miners to smelt ore on the move. Perhaps have it so that it is only hot enough to smelt iron or other low end ores, but not hot enough to smelt the higher end ores. - Lamp Posts/Tall Candelabras - Basically more craftable house decoration...
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    Remove Trammel Zones

    Furthermore, there's always "goldsinks" being created to help absorb or remove gold from the economy, however do they really work? All that these are, are items that can only be afforded by players that have either been with the game since server launch, players that have been awarded items...
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    Remove Trammel Zones

    What originally brought me to this server was the advertisement of "No Trammel". Trammel, of course, being the replicant world of warm fuzzy feelings, gumdrops, and group hugs. The original appeal of UO, that was lost when Trammel was created on OSI, was the darker side of MMO. That feeling you...
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