It's sad that you guys tried so hard to smear someone (on a buy-sell thread no less) and you can't even get your facts straight.
Kareem is my friend. He likes to create conflict for me in guilds and he likes to give me stuff I don't ask for to make up for it. It's really none of your business...
Arms lore should get a boost for zerker and rogue too... they probably need it more than the defense tali actually. I took arms lore off mine because it was so rarely useful.
It's not impossible, I did a contract for 100 of them. Wouldn't necessarily recommend it though, given the low chance of a decent reward. And now that the location's been posted you might get more griefers.
They're pretty tough... I've heard them described as "the balron of spiders." But if you have a talisman, a pet with quicksilver or an archer you can kite with they're not that hard to kill. There aren't many in game, but I know one spot -- pm me if you want to meet up and I'll show you.
If you love it and it makes you happy, why not do something creative with it and enjoy it for a while? You could make a little park there with plants and flowers, or a pond, or another kind of fountain... maybe raise some bees and harvest the honey and wax.
Here's a few ideas:
It would be so easy to do these mobs in a way that the players would enjoy... not sure why the loot is always so paltry. It's not like the economy would crash if Decoy buys a few extra statues one month. Even smaller stuff like paint or cloth would be cool.
I think girana means that the "crafting meta" won't be used to craft items, but it will take crafting skills (and resources) to construct it.
If they can be constructed and then sold like a pet, I could see this being a good source of revenue for crafters. If they can't be sold, I'm not sure...
What's silly, imo, is attributing "luck" to mystical forces when we're playing a game that's written in code. The streakiness of the drops is pretty widely acknowledged, for example when someone gets a high-value drop they often get another soon afterward. I'm not saying that anything was...
Will the mecha suits or whatever you call 'em be able to be sold like a pet or will they be character-bound like a talisman? I don't have a single crafter on my accounts and am not really interested in making one, but if crafters could make and sell these suits I might buy one just to try it out.
I like this idea -- I suggested something similar on another thread, as a place for people newer to pvp to practice group fighting. Not sure how it would be less boring and repetitive than no-cut pvp though.
How high is your lore? Tamers kinda aren't great for champs unless you have a level 7 meta or a spider, that's why you see so many talisman dexxers instead of tamers at champs these days.
Nope, you don't need poisoning skill for infected wounds to work, it just gives a bonus. Here's what it says on the wiki:
"If the user is carrying poison potions they have a chance to charge their weapon with poison and infect creatures with the consumed level of poison. As Infected Wounds...
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