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  1. FujiFlu

    Arcane Gods [AG] Looking For Crafters / Resource Providers!

    Arcane Gods [AG] is now looking for crafters and resource providers! We would like to open our doors to crafters of any sort. [AG] is opening a vendor mall that will be gated to on top of Brit bank. Anyone is welcome to claim a spot in our vendor mall, however, [AG] members get those spots for...
  2. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    i don't think people should lose their boats when they get sunk, however when i work hard to get a big boat i would like if it helped me get some loot. Why is anyone going to spend gold on these boats when the likelihood of getting any decent loot is slim to none? i think something should...
  3. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    i actually haven't pirated at all yet. i was just looking into it because i'm interested, and noticed this thread where someone pointed out an issue. people dont have loads of loot on board which sort of defeats the purpose of pirating. so i was just thinking of ways to make pirating worth...
  4. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    BRING BACK MOONSTONES! moonstones could be fished up and used to travel to the closest land mass! if i remember correctly, moonstones took about 30 seconds to work.
  5. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    maybe make it imposible to recall, but have a recall-like ability that can be added to a boat, that can only be used so often, or is expensive? or limit how often recall can be casted? i'm not exactly sure how to solve the issue, but it seems possible. personally, i think recalling and...
  6. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    Idk who would ever introduce pirates to a game like this and expect fishermen (some of the only people on the water) to be safe.
  7. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    what if recalling was an option, but not gating. that way non pvpers could still escape, but bulk loot and resources could not be gated out. or, maybe fishers would simply be forced to play together with a guild and protect their loot. What's so bad about that?
  8. FujiFlu

    Attn: Shane & Staff - Bring back Ship Ransom System, please?

    Rather than a ransom system, how about making it impossible to recall (or gate) out of the open sea. This would mean that any gold, resources, or loot on board would have to be sailed to shore, which would be time consuming. so people would be sailing with loads of loot. That makes it worth...
  9. FujiFlu

    Fuji Flu

    not yet. tied up into pvp now. im too deep!
  10. FujiFlu

    Fuji Flu

    I came here to kill newbs and chew bubble gum. And I'm all outta newbs. From New Hampshire, 25 yrs old, married Served 5 yrs in the Marine Corps Got out, now living in North Carolina. Been playing UO since i was 9 years old. @Lord_Puffy is my cousin
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