There is no reason to cap it if there isn't a buyout when the negotiation fails, if the bearer of the head wants more than the owner is willing to pay then no agreement is made and statloss results. there is currently a cap b/c there is currently a buyout option.
Bearing in mind that page 18 is usually well beyond the point at which further suggestions/ideas receive constructive comments/criticism I am going to try anyway.
My goal is to give the blues who do fight back a meaningful victory should they win. As I stated at the start, if there aren't...
I would rather whatever system is put in place reward successful opposition of the group of reds by making their deaths mean something vs an outright server controlled limit or cap put on reds like this.
Right now when say fighting the zerg at the W Brit bridge we have been able to drop reds in...
you could also make it so that short term "perma-loss" counts were only given in instances where there were more than say 2 pk damagers. that would incentivise smaller groups of pk's and only penalize the larger groups
before UO had trammel, if I remember correctly, dying with more than 5 short term counts meant permanent stat loss. we are on a pre trammel server, something like that could possibly solve the issue. say make short term counts take 4 hours to burn but if you lose your head with 5 or more short...
thank you for the reply, please keep in mind that whatever solution yall come up with should account for the fact that everyone has 9 free characters easily half or more of which can be red, so if cycling through reds is able to maintain the zerg then the issue isn't fixed
Seriously that is really the only reason I play this game. I might have come back to UO for a month or two but if it were trammel or pvm only or even pvp by choice I would have already left. And I don't run a red, and actually never have. I do pvp, pvm, champ spawns, the new boat stuff and am...
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