I'm going to get all of you in chat today and we can talk about bosses and loot.
Please join discord: https://https://discord.uoforever.com/0gx9v44nsoQc1rg5 and we'll talk about stuff.
It shouldn't. This is the altered statics file provided by Jamie with an update. If you are currently using that already, than you should be fine. I'd back the files up just in case though. If it does mess with it, I'll be happy to update that file for you. I sometimes mix files up as there...
That error means that you probably have another client open that has locked that file. You'll need to close any classic client before running sallos.
You'll also need to put the data.zip folder over the one in sallos.zip as I haven't updated sallos.zip yet.
Sallos has received a small update:
-Sallos will no longer block you after x amount of steps while stealthing.
-Sallos will now show mounts such as the rideable wolf, hiryu and charger of the fallen.
-The sallos static files have been updated. The docks have been turned into a static to reduce...
High ping players will have
Higher latency players should be sending less movement packets overall. You should be hitting the throttle less, not more.
Also, like I said, it has no impact on any other packet than the move packet. So, throwing pots won't be affected.
The effect is cumulative.
Say I move and now my next movement time is now + 10ms. Say I send another move packet to the server 1 ms after that. Now my next movement time is actually the time from my last packet + 19ms.
This continues on until the server finally says, ok this guy's next...
The speedhack is a bit tight right now. I need to explain how it works though so people stop thinking that it messes with their pot timers and what not.
You send a move packet -> your next available move time is updated.
You send another move packet BEFORE your next available move. Your next...
You are supposed to be able to recall out of The Asylum. I had a new conditional for recalling out in specifically for the asylum. However, there was another statement further up that I missed that prevented players from recalling between different maps (Ilshenar->Felucca). I've moved it...
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