Agreed on all points. Dont worry about the playerbase man, everyone has some sort of gripe. Hell, I've harped on you directly plenty of times(deserved and undeserved). In the end, it's all good. Never hurts to try something new. I know I'm gonna have some damn fun with it.
10,15,20 reds. Don't matter. Some are gonna die, get statloss and the culling of the herd will begin. Should be interesting to watch how this is gonna play out. I can already see 2-3 blue players doing a kamikaze run with eq, eq, cl/ms. When all those health bars start dropping at the same time...
No shit dude. It was a cop out answer and the hypocrisy behind it is amusing. There really is no difference between it.
Agreed. EVERYWHERE outside of a guarded city is no mans land. As the game originally intended.
What's the difference between eqms having you wear purple and not being killed and trin(guard and sea arm) killing anyone found in khaldun not in their alliance or at sea without a license?
We can have a pissing contest, it's whatever. I offered 2 extreme solutions to problems brought up with this thread. Old school stat loss for the reds and a trammel zone for blues that dont want pvp forced upon them with low rewards. What do you suggest be done? As far as your idoc comment, I...
I do get it. I offered a solution to pvmers railing on reds coming in at the last minute. Either learn to defend yourselves or lose what you worked for. An occasional red every now and then is fairy tale thinking. If they stop the first wave of 5-6 reds, what's to stop them from halting the next...
No, and no.
You should learn to defend yourself and your team. I just thought about the perfect idea for the pvmer mentality. Since you folks hate being raided and what not, staff should make trammel area for all the champ spawns. You can work hard on the spawn without fear of being raided...
I've always been a proponent for statloss. I feel it weeds out those that play reds as flavor of the month or thinking it's cool to do so from those that know they are bad ass mofos. Earlier I mentioned J-D. Just like them, even with statloss, I'm pretty sure eqms would still be out there pking...
The problem is blues(not in party, not guilded, etc.) will more than likely not stop to heal each other in a champ spawn or event when they are getting attacked leading them to drop one by one. Whereas, reds in the same situation(no party, diff guilds, etc.) will heal each other and continue to...
This is the thing tho, a lot of the players that play blues don't want to pvp. They just want to pvm and get loot. No changing it. There are probably a very few that will do kingdoms if there is a diff loot table involved. Shitty situation all the way around. Great ideas on your part...
I see what you're saying. I may be wrong but I think @Shane created it as an area that reds could go to without incurring temp statloss. I suggested that it be removed and the old statloss system be put in. Alot of folks will disagree with what I said but it is what it is. Some type of change is...
@Shane
I think you should remove the safety nets for being red. Implement stat loss, remove the no cut and go old school on that ass. There should be some type of prestige/notoriety for being red. Doing that will weed out those that kill to be bad motherfuckers and those that do it just to...
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