But this still allows it to be abused. Just it can only be used once every 30 seconds now.
I like the idea of a delay on when you actually leave. Even if it is a 3 second delay, it wouldn't be abused.
Here's the thing.
Stat loss doesn't actually deter people from PK'ing, especially when you get access to 3 or more characters over up to 3 accounts. What stat loss does, is it ensures that the PK's will make sure the odds are in their favor when they are PK'ing. I think I have only seen a...
Programmer woes...
This could mostly be avoided if the devs had a strict schedule for making updates and announced times when these types of crashes/restarts could possibly happen. But that is difficult when this is just a hobby for someone.
I have a deed to a small stone tower I am willing to sell. There are plenty of places to place it too.
PM if you are interested, well below the price to place one yourself.
Doesn't mean you can't follow your thief buddy around for when he gets guard whacked and loot the item.
I like the proposed change. Either make the thief's body grey to only the victim, or return the item to the victim's pack if the thief gets caught and guard whacked.
I like the idea of the stolen item being returned to the owner.
Regardless of whether or not someone is using 2 clients for it. You shouldn't have to fight to get your item back after the guards took care of the problem.
Success rate at GM is way high??? The success rate at 90 was enough for me to stop training it.
But it shouldn't be nerfed to the point where it is on par with peacemaking. I will try some provo tonight and see how different it is. Peacemaking needed a bump up, and provo needed a bump down...
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