To me there are a few issues here.
Problems:
1. People see that there is no drawback to a thief. I do not think that playing a thief here was much different than it was on OSI when I played a long time ago. The anti-thief is the bless deed/blessed items/newbied items. The other anti-thief...
Yea, it would be kinda cool. Not really necessary, but a cool idea. Do they have any kind of website that I could look up my char or some kind of armory with like duel/guild/murder ranks on it. You could even incorporate the murder system so you could see who the top murders are and check for...
What if there was a phone app for the forums or character looking up stuff like an armory on here. I know I can get on the forums from my internet, just thought it wold be cool. Anyone else think this would be cool or am I just a lunatic?
Are any of the crafting skills on this shard worth taking up for purely monetary gains? I have a few open skills left on my mule and was thinking of what else to put on him. He is currently just a self crafter for helping supply my pvp and has magery, mining, smithing, tailoring, hiding.
Selling one pair of pure white donation sandals 550k, possibly two if the price is right.
Might consider money and partial trades including CBD's, houses, and non-neon wearable rares.
I really have a hard time running a char without magery... i never have and this would be my first. I figured I didnt need it because i was just going to troll around bit. I pvp on an alchy mage, so this char would be just when I am bored out of my mind. I dont make a char without resist...
Personally I find it hard to play any template that does not have magery on it. It makes moving around, extra mini heals (even without eval), utility spells like invis, mark, para, etc available. It is just too useful for me to not have it.
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