Oh I'm all for trying to discredit any claims that might be false, hence my last post. I was merely stating that we should refrain from turning this into a flame fest and getting it locked.
My post was still related to the topic. I also said if you wished to continue the discussion. Nowhere did I say that your post warranted it's own thread. And here we are continuing to derail.
Well, you know what they say about opinions. We should stop getting off topic. Make a thread in rants and flames if you'd like to further discuss Mr so low.
Here's the dilemma with this question. Any spots that are well known, are well farmed by reds. And no one is going to tell you about their secret special spot. At least, not on the forums.
There's a super guide in the guides subsection explaining how to raise various skills. There's a post elsewhere explaining what each skill does. I'll look it up later if it hasn't been linked already as I'm at work. As for as using different archery weapons, you can use any bow, xbow, or hvy...
My archer is archery, tactics, anatomy, healing, hiding, music, prov. I have 0 issues with farming or champ spawns. Archery is nice due to the kiting factor if you run out of stuff to provoke. Hiding is nice because it doesn't interrupt provocation, and it's great for when you first recall...
He did suggest for the GMs to come up with better rewards. The skill gain one and the gold one are fine. Another could be a higher chance to craft exceptional items. Another one might be the ability to place an NPC healer in a house with a guild stone.
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