Blues lose time doing the champ only to get raided in <10-15 mins so they do lose something for their effort... And we're talking about blues who aren't in big guilds THAT are also new to the server or a part of a new guild.
Faction reds should be able to be cut anywhere I. Dungeons.
Why are we having an argument about why people aren't watching Twitch.tv at all? Unless what you are trying to say is that there is another demographic watching Twitch.tv that doesnt include competitive gaming, which I think you are trying to get at. You design for your biggest user base first...
You don't see 20vs20 pvp battles on csgo, wow, tanks even though all those games permit it. Those are probably the highest watched channels on twitch right now. People want to see skill vs skill and having an optimal number to do that in a team setting showcases that. You're right that its...
So you are saying we are making these changes off of one person in the minority? For somebody that doesn't even farm? And you're way of resolving that is by creating a faction for one guild? Designing solutions for edge case scenario's is not good time/effort for the team or business in general...
Didn't read whole thread, why not just make factioners get the drop rate increased so you don't have to waste time coding a sanctioned off area.
WAIT... I mean.. didn't @GluttonySDS say that coding a closed in ladder/pvp setup team battle would take just as much effort? I think so...
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