Intentional or incidental, all talismans have scenario specific ways of influencing pvp.
Defence tali -mob/pet dmg negation
Zerker- phaseshift
Mage - Vivify buffed summons
Rogue -stealth run
Asking for any of them to be changed imo would set a bad precident. It's the nature of this sandbox...
Thats a fair comment, it's deffinately been a grind. On the flip side though it's an in game goal I expected would have a proportional level of sacrifice to its value...with a bonus lesson in patience to boot :D
Yeah the max 5 tile thing is a funny one, when you look at the phase which I think is a min of 7. I could be wrong but it doesn't really feel like archers get the base tali damage increase at full range either.
Wow I'd be curious to hear any con's about it. Well, it'd be nice if it proc'ed at far archer range but, really it's just a plain good dps improver. Short cooldown and procs often. If your in there doing damage, why not do a little bit more?
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