Only time I was ressed by EQMS they asked if I would like to join, when I said no I was res killed and called a noob. Must of caught them on a bad day I guess?
So on one side its you have to fight battles you don't want to but on the other side its the group that's more organized can get out whenever they want and avoid the fights they don't want?
This is where our ideas are slightly different then..
If you attack someone whether you are blue/red/orange you should not be allowed to go through any gate either. Most large groups will have a bunch of rune books marked with every escape point anyway so by allowing them to still go through...
I understand what you are saying but if I have a group of 10 and there is 1-2 reds that we run into, why should they have to fight against that if they don't want to? If they stick around to fight and win, great they are good pvpers but 90% of people would die and why should they have to just...
I would like to see any aggressor not being able to go through a gate or recall but the any red/person with count not being able to recall once you are attacked doesn't sound like a good idea. Whether your are blue or red if you see a group of 5+ coming at you and you know it is a losing cause...
Have a question about alchemy and poisoning, do you need GM in these skills to get the bonus damage/poison chance or does the benefit scale? Would an 80 alchy still get a boost in damage compared to none and the same for poisoning?
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