I just started this server 24 days ago (I had to check my account). I had 6 years on Catskills and another 2 years combined on multiple free servers. I feel confident ruling out my "running" ability and yes, I believe whole heartedly it's a skill. But I'm legitimately being ran down in straight...
How are people faster? I'm so god damn tired of being ran down. Is there a setting that I don't have set up right? Is there something I should be adjusting? I would say my CPU GPU RAM and ISP are on par or better than most players, so I think we can rule out the computer.
Ive slowly collected a small amount of invuln armor and whats the rule of thumb on pricing these pieces? Does the durability add any to the price? Certain types valued more like leather vs plate?
Some direction would be helpful
Thanks
On OSI I always opened my victims paperdoll. Marked their item in hand so it was last target. disarmed, stole, last target. easy peezy.
Now, if I fail to disarm, on my next attempt and successful disarm the steal fails and I get a in game message saying that the item is no longer last targeted...
Ive read over the powerscrolls and the 720 skills but I guess i dont get it.
Once you use a 105 of a particular skill are you stuck with that skill and must go 120 with it?
Can you go 110 of each? Say, 110 smith and 110 tailor? Would that even be worth it?
Are there certain skills more...
Im sure there is a thread on the forums somewhere but I cant find it.
Im just starting into UOF and Im wondering what bonuses are given in certain skills past 100, like mining, lumberjacking, carpentry, etc.?
Im use to old school UO where skills stopped at 100.
Ideally, id love to hear...
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