I wonder if we can have it set to where the player controlling the pet sees it smaller, but everyone else sees normal? That wouldn't affect the game overall I wouldn't think.
At the end of the day there is the 2 million dmg to get a reset of skills which takes quite some time to accomplish. I think there should be something more in line with the pet dying as far as getting back to where it was.
The penalties could be as such (Money Hit or Time Penalty, or both)...
I say just have it to where when Pet dies there is a 15-30 minute period where stats are reduced. At the end of the period your pet goes to the prior stats minus .1 of each stat or something close to this.
I suggested a while ago a repair box.
A. Box that you can load contents needing repair and it repairs all.
1. If the user clicking the box is not of sufficient skill to repair it can be loaded with proper repair deeds.
2. If the user clicking the box is of sufficient skills...
Maybe make it take 2 Dispel attempts by a monster in a certain amount of time. I mean if you fight a lich lord paragon you would probably have it dispelled?
I wish we had the ability to create the slayer type of weapon we with the glowing runes. I have over 1300 glowing runes and don't see turning them into armor at this point. I want to see more value added items used with them.
Didn't Diablo test this out a while ago? What you would find is that the low income country's with gold miners would start mining gold / champs etc and absolutely ruin the server.
I have never had a problem with Eqms. They sometimes res you and don't kill my pet. The grief comes from $ and Power. They will ninja blast your pet and keep killing you over and over for fun.
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I say stat loss is fine, just increase skill gains to be more fair as well as some sort of murder count. Even if it is .5 murder I would be fine with that.
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