For what you need Alchemy on this char? You can create another char for crafting bottles..
And your build is 8 skills.. How you did this?:
Swords 100
LJ 100
Tactics 100
Anat 80 (spend your dmg and heal rate)
Heal 80 (spend you healing time and heal rate)
Resist 65 (its sux....)
Magery 100 (w/o...
I'm thinking about archer for my second char (or third, after Gatherer/Crafter) =) Thx
Now i training Magery (because i need Spell Resistance anyway), and downgrading my GM Hiding. I will play a bit with it, and if you right i'll go on your way.
You right. I no need 7 and 8 circle (Gate Travel and Polymorph can use scrolls, Resurection - i have GM Healing.. All the rest is force spells)
For 6 circle i need 20 INT, so mine 25 is anough (i think).
And what about:
Lumberjack 100
Swordsman 100
Tactics 100
Healing 100
Anatomy 100
Resisting Spells 100
Magery (90.1) for 1-6 magic circles with 25int (or 100 magery for all magic circles with 100/75/50)
Free Skill Points 9.9
I think I don't need spend 100 points for Hiding if i can take magery...
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I can't upload my avatar.. 200*200 pixels. JPG. BMP.
Lumberjack 100
Swordsman 100
Tactics 100
Healing 100
Anatomy 100
Hiding 100
???????
My question is: What i need more such as SOLO-PLAYER-PVM and its my first char (i'm never played with skillcap before)? Resisting Spells or Magery or (maybe) Parrying? And why?
If Magery: what stats i need...
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