There is ton's of nice overland spawns to farm and work skills up. UOF has done a great job of allowing players the chance to both roam around and farm without having to hit the dungeons.
Nujelm cemetary is a great spot as well for newer players. Two liches and lots of minor undead to kill.
No I don't want those Samurai lands to be introduced here on UOF. But anyone that played production UO may recall this month long event.
Kill mobs overland (or include a couple of slow dungeons) and you get a chance to have drops pop into your pack. Minor weapons, one use pigments or a few deco...
Definition - What does Sandbox mean?
A sandbox is a style of game in which minimal character limitations are placed on the gamer, allowing the gamer to roam and change a virtual world at will. In contrast to a progression-style game, a sandbox game emphasizes roaming and allows a gamer to select...
Not condoned...but certainly expected. People have been pulling crap like this since the game started. In the sandbox game of UO, people can be saints or scum bags. I love looking on these forums and see people bitching about EQMS, POWER or Peeping Tom. It just means that even after all these...
Why not leave it up for the challenge of defending the guildhouse. Award points on a nightly basis for a ffa there. Maybe an extended on If they can hold it they they keep it for the week. If for instance another guild comes in and manages to take the city then they control that house. Give...
Well I guess it means that it allows guilds to zerg lower numbers of opponents without paying the penalty of taking counts. Ganks happen all the time in the game as they should. I guess though I would rather see players get counts and go red rather than just staying blue and playing both sides...
Never implied pvp did not happen at Khaldun. In fact, never implied that blue gank squads wasn't some form of pvp. I did however reply to Dig'em when he quoted me and stated that the dungeon Khaldun wasn't in fact what I was thinking about for my suggestion.
I think there is danger in all dungeons to a certain degree. Known farming hotspots are camped by pk's. You want to farm there you also assume the risk. I guess my thought would be that it would be cool to have a dungeon option (instead of just spawns) that a group of guildmates could hit that...
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