Sorry I am new to server, so pricing iron can average around 8-10 per?
Private Message me how many ingots you have - and how much per you are asking.
Min: 5k ingots per sale
Max: However many ingots you are willing to sell me for up to 600k gold (reasonable offers only)
I will Keep my...
That's kinda the problem, players ARE allowed to login for Certain reasons, such as a recent circumstance.
Murderer spots an IDOC, and one person there. The murderer attacks the looter for the loot, and brings in their alt blue to collect while murderer attacks. This is legal, according to...
That is why scenario states: using an alts pets to guard you during PvP.
A guarding pet will protect it's target. So if a player attacks, and you hit back. This causes guarding pets to attack. You now have alts pets and you attacking target.
Im on my dexxer murderer, and my alts pets are set...
Player(s) versus player(s), better known as PvP, is a type of multiplayer interactive conflict within a game between two or more live participants.[1] This is in contrast to games where players compete against computer-controlled opponents and/or players, which is referred to as player versus...
Such a contridiction, when Pk IS a PvP scenario by definition, then again UOF has redefined the definition...
is that staff verified or just player assumed?
according to rules, cross healing would be against the rules. using your pets to multi guard is also against the rules. But thats the problem, too many situations that can arise causing too much controversy.
It really does sound like multi clienting dangerously borders abuse on all sides. Hence...
Hence "Gray lines". Heres a fun scenario.
Im out on my mule and you run up to attack. I swap my mule client and bring out a hidden murderer who goes after you. Multi Clienting? While you are distracted by my murderer. mule safely recals out.
Im out on my mule and you run up to attack. My...
I feel the definition of the rule is what makes it misleading. As the rule states NO-MultiClienting in ANY PvP Scenario.
-Multi Client: more than one client
-PvP: any conflict between two players (This includes but it is not limited to PK)
By definition, the rule would prevent any player from...
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