Notes:
- "Flagged in PVP combat" will mean the player has received 20+ damage within the past 60 seconds from a player who is within 14 tiles and not hidden at the time of the flag check, or a combat flag exists wherein the player initiated combat against another player.
- Values in brackets...
The only way your bandages would be 12 seconds with that much dex is if you're poisoned when you begin applying. 95 dex bandages apply in 9.75 seconds, and a strong curse might lower your dex enough to put it a little above 10s. Might be a little tedious, but if you boost your dex to 100+, you...
So 34 flat damage isn't high enough against fully imbalanced stats, then? That seems like a pretty high number for a fifth-circle spell. The average damage of ebolt is what, 28-29? Which means that fifth-circle mind blast would deal 17-21% more damage than ebolt with a faster casting speed...
Here's a good argument: if joining a militia makes a person weaker, why would they join?
I haven't PVMed much with warriors, but the proposed changes seem like they'd benefit PVMers, given that bandage slips can drastically lower healing amounts. My issue with it is that it increases the...
The stun duration is not Marley's 2 seconds and not Bobby's 2.5 seconds; stun lasts exactly 3 seconds. Let's do something about the constant misinformation being spread about game mechanics, eh?
Yeah, that's what I always said on H ybrid as well. No need for everyone to run around looking exactly the same in order to have optimal AR.
Hats can be given +2 AR and relayered to another slot, which is a total of +8 (if we're not including the oversight of putting +2 patches on other body...
Oh you feel it, do you? And other people say it, do they? Wow, I'm sold.
In the real Sosaria, mages have legs and wouldn't be taking every swing from the highest DPS weapon in the game while getting hit by potions that never miss, and yet I stood there for over a minute with the...
There is no way this is true.
H ybrid barbed armor + blessed AR clothing gives 28 AR. UOForever barbed armor + blessed AR clothing gives 28 AR (30 with a +5 faction robe). If both H ybrid and UOF independently lowered their leather AR values, maybe there was a reason.
Explain. If you're...
Here's what should happen:
Characters with GM arms lore should never have their talisman disabled, as they're unequivocally not PVP characters to begin with.
Becoming flagged against a player for PVP combat should start a six-second timer after which any hostile action against that player...
Nah, no one should be praised in this case, as this topic had already been argued from every angle BEFORE the ham-fisted talisman disable. Those arguments should have been considered prior to making the change.
On a related note, this iteration was also dismissed as flawed because it...
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