Could be something for militias in the future, a "colony" thing where militias could vie for power "abroad" and get bonuses for a period of time. Papua and Delucia would offer special ones and be hotly contested when "open" or available.
Also, when are Militias and changes to factions/PvP...
Captain Brandon Van Raily proudly represents the thalassocratic might of Vesper and the privateers of the Vesper Commerce Commission aboard the deadly brig, the Wily Otter!
A brilliant display of nautical destruction against those who might stand against these able privateers, when...
The Vesper Commerce Commission continues its patrols despite the complete and utter retardation of development and their decision to fuck with scanners and puts unlicensed ships into the locker!
One ship even thought to forge a licensed ship - as if it would help him...
You left out the Sea Champ, which can be done without boats, can be recalled/gated to and from, and the Osiredon can be lured off to sea.
Cracker jack job they did on that one. lol
You can't sink them, but often times you can outrun them (and thus catch up to them, as well). Cannonballs still work against the players on board, as do arrows; just don't rely on the firefields to do the dirty work.
Check your starboard battery. You have seven guns. Now check your port battery - eight guns. Notice something peculiar about your little "stealth ship"?
It has your eighth gun.
This happens when pre-patch ships rub against or turn against a post-patch ship; the old mechanics will actually...
It hurts all reds. Those zerg reds will hurt too, maybe not as quickly, but they will. Something to keep in mind is when there aren't consequences then you lose antis. When you lose antis, then all you get is, well, this server.
This isn't a matter of conjecture, either. We have years of...
It isn't already? lol
There are a lot of problems with the social dynamics and metagame of UOF that didn't quite exist in UO prime. For example, permanent consequences for reds. If there were harsher penalties for reds, you wouldn't see the rise of certain zerg guilds ganking the way it is...
Welcome, here are some links that'll answer your question about the magic items:
http://www.uoforum.com/wiki/index.php?title=Weapon_Modifiers
http://www.uoforum.com/wiki/index.php?title=Armor
There's already an auto-buyback/bounty system that isn't used. So long as statloss is little more than a slap on the wrist (48 hour cap) and PKers can roll multiple characters, bounties will be pointless.
If when you turned in a head with bounties on it it imposed a permanent statloss with...
-More likely to pull a sea serpent. More serpents = more t-maps, mibs and nets.
-After 115+ Fishing, you have a chance to pull Osiredon when pulling up a mib.. Higher fishing = higher chance to pull him.
-Higher chance of pulling stuff at a whirlpool.
Protip: Bring at least 2 Fishers...
You just log into the server. Put in a username and password and that will be your username and password; accounts are auto-created here. This is assuming you got the launcher and everything from the home page.
Also pleasantly surprised this isn't a gross wound like the last introduction.
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