Not arrogance, I'm merely observing things. You have little to no clue about how PVP works in UO and UOF in general and are making false assumptions under which you're then trying to ruin the game for everyone who likes the PVP as is right now (and everyone who does not need incentives to...
You want to change the game entirely is what you're saying and I do not see why. You neither have the PVP experience it needs to really comment on current affairs nor do you have really good suggestions.. to me this all reads as "please change something so others do not enjoy pvp anymore"
will you code all this? I mean in theory i'm all in for OP rewards for little challenging PVP but I do not think that all this time should be wasted in a system that only MAYBE attracts new players to PVP. Maybe we could teach new players that defending their champ spawns helps significantly...
it'd become fucking boring and nobody would ever die? I don't see why you're hating on alchystuns so much?! There is really NO NEED to make any changes here, and particular not in the way you've suggested them. Why should PVP be centered around mage 1v1 anyways?
Chaos Shrine will allow reds to go uncut for a time, any red that dies while owning takes points from guild militia pool. (Perhaps this point could be in buccs to make it extra hard to get?)
had something like this before in factions (where faction reds cudnt be cut at champ spawns) and it...
what if me and my guild decided to have a reward circle-jerk and just attack each other all day long? Systems like this will not work, I think that you should believe us. There have been more thought through systems on UO servers that were totally exploited the shit out of.
This is only to some extent true and the alchystun is definitly not the "clear-cut meta mage build". Not at all! A good player on a healmage can kill a mediocre player on an alchymage anyday. While the alchymage is the best 1v1 mage template, it is not the overall best template for 1v1s. And...
it's the best mage built for a 1v1. Well, actually it fucking isn't even as the best PVP template is that fooked up 8x build where people have some healing, too. But that does NOT make it the best 1v1 template in the GAME or the best 1v1 template in ALL SITUATIONS. Just if it comes to 1v1 mage...
Militia is not finished yet, they are working on it. But IMO it's already very good. What else would you like to see? I mean shiny neon items are just not gonna happen, and giving PVPers relics as rewards for PVP appears to be a bit too much for me too. Not to mention how exploitable it'd be (as...
So where did they like the PVP? Back in 1997 on OSI? The game has changed, I'm sorry to tell y'all that.
As much as I'd love to read all of this, I was merely able to read parts. Why? Because this is (about) the 100th time I've read something similar to this. Let me ask you a simple question...
Cool, so maybe they just dont like PVP or UO if they only play when theres a reward other than enjoyment??
Why would I want easy targets? I thought PKing was so frowned upon because PKs only pick on noobs and that elitist pvpers like myself should rather play Militia where the skill-level is...
but there is this balance? I do not see your problem here, tbh. I've already told you that your assumptions about Alchymages are not right and so have others.. yet you keep on claiming that it's the go to template. In most situations a healmage or a scribemage is way better.. or a dexxer.
so basically you're saying that we should totally change how UOFs pvp works so that a chosen few will (eventually, if by then they havent found another thing they could be mad about) grace us with their PVP attendance? I don't agree, tbh.
casual PVPers can go to brit bridge, can go to buccs (okay, that shit has close to no PVP), can have a red with which they stir shit up, can join militias and pvp during the slow hours of the day or they could....
MAKE TWO GUILDS AND WAR EACH OTHER (not gonna happen)
and so do the people I fight on a daily basis. I fight other templates every fucking day.. Be it some wonky ass para dexxer or some tankmages and whatnot.. theres more out there than "just alchy mages". And yea, Stun is pretty good on an UOR server. Just like insta-hit mages dominate...
Then fucking make them hold CTFs more often so that you an acquire more pokemon eggs by literally doing.. nothing? I do not think that events, in which you risk _nothing_ should give out the big rewards they did (special colored shoes and spellbooks etc. you could only acquire via [eventscore)...
not sure where he gets all his information from.. I have all kinds of mages I like to play (tamer mage, alchy mage, scribe mage, healmageS).. I also love to play dexxers too! I EVEN HAVE A PVP ARCHER WHO DOES JUST FINE. I honestly can't remember another freeshard that had so many PVP templates...
and to add. If PVM guilds (and most of you guys ARE fucking pvmers) would start to DEFEND their champ spawns (OR their fellow PVMers) there would even be more reward! 35k per head! (OR the guy gets super pissed off because youve just ruined his char for 48 hours!!!) SECURED powerscrolls! You've...
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