@halygon - Thanks for the pointer, was unaware of a rune library laid out for X & Y co-ords...always handy to know though I think the organisation of the MiB's is the hindrance and far more of an issue than actually fishing them up.
P.S The img link for the post in ur sig has expired! ;)
Excuse...
I appreciate the input and just thought I should make the suggestion as it would really improve the functionality of a 10k dono item...and it's the little improvements that all add up and make the difference! :)
Just following up on a MiB suggestion...with one tougher suggestion(?)...and hopefully an easier to implement small suggestion for quality of life improvements with regards the Davies' locker.
It would be great to see a few improvements for players using this item.
I'm sure it's been suggested...
That's fair enough...and I don't think anyone would say the fight for the MiB chest is difficult if you're prepared for it. That's not really where the challenge of running MiB's is though....excluding Osiridon ofc! :cool:
The additional time overheard and organisation required for running...
I'm not trying to be argumentative, it's good to see any suggestions and wouldn't wanna poke holes for the sake of it...I'm just curious how much experience you have of running MiB's over t-maps.
Maybe instead of saying MiB's are complicated, it would have been more accurate if I'd said MiB's...
totally agree with this...it's nice to see a variety of content and when you have 9 totally free character slots it's not a bad thing at all having to be a little flexible in your character selection! :)
You 100% need GM lockpicking - just for ancient mibs. There's no need to make ordinary mibs any more complicated than they already are
...and I'll be poking anyone in the eye with a sharp stick if they try to suggest it!
Poke! o_O
right click on your UOS shortcut and select open file location then open profiles.
e.g. mine is C:\Program Files (x86)\UOS\Profiles
Profiles are stored in .xml's, find your macros between <macros> and </macros>
Populating a list every time you run the macro is just bad coding practice, a small conditional statement is more efficient than creating and populating the same list/array every time the script runs.
With UOS being a bit clunky, sometimes a more basic approach is needed! :p
if not listexists 'tameables'
This is causing your problem..similar to OP's issue.
The "if" loop is never entered after the first time the macro is played, so it never changes the tamables list.
You need to remove the tamables list from active objects in UOS, the next time you run the macro it...
yup...I'd use the UOF one...you'd think exorcism might work on undead, but no! :)
Also the paralytic scales offer no extra bonus, it's just an aesthetic thing!
Fletching PS's only come from Monster Contracts:
https://www.uoforum.com/wiki/index.php/Monster_Contracts
Just fyi - The current value probably won't pair with the previous prices after the recent slayer deed changes!
There's a few ways of doing it, but .mul files are extracted from the .uop files with this client version.
LegacyMUL and Mulpatcher is another option if you can't get UOFiddler to work.
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