Does anyone have an estimate of how much regs it takes to GM magery from 50?
I was trying to test it and record all my reg usage doing:
50-58 Mana Drain
58-75 Invisibility
75-100 Mana Vampire
, however, some of the server's finest PvPers such as those of the LoL guild keep killing my char...
Meta post: This is a prime example of why the traditional forum is a terrible medium for discussing game suggestions. Every voice gets an equal amount of attention no matter how poorly or well thought out it is. Give us an option to downvote bullshit posts that contribute little to the...
While on the topic of statloss reform, I posted a solution to give pks a reason to maintain low counts (=shorter statloss) and blues a reason not to give counts. Didn't get many views or feedback yet.
http://www.uoforum.com/index.php?posts/192814
Since we are spilling all the beans on this post, can anyone comment on daily/weekly rare world spawns (like the basket?)
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[Moved to other post]
Level 5 T-Maps (2) - 10k each
Level 4 T-Maps (2) - 4k each
Daemon Bone Armor Arms - 80k
Neon Blue Hell Hound Statue - 90k
Will update when sold! PM or post to respond
It's complicated under the hood, but not very complicated to actual players. And as @Yohee said, it is an optional complexity added to the current system. You can always give counts as a blue, and never help your victims as a PK, and you won't be affected by the existence of this system (aside...
I know the staff are rolling out lots of changes, but I've been thinking about this for a while, and thought I'd see what people think. I'll probably repost later if this gets buried, or if I make significant changes from feedback.
To preface, I've been playing UO for 10+ years, but only on...
I thought there was no skill bonus in crafter area? Someone really needs to update the website features details or the wiki on this.
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Somewhat related - do stam/mana/hits affect success rate as well? I notice that the majority of my provo fails are immediately after being hit for large damage and have low stamina / health. I would assume it's from the stamina rather than the hits.
Do you think people wouldn't mind PKs as much if they ressed / gated after PKing and didn't always dry loot? Ive been brainstorming a system that would reduce statloss effects for more merciful PKs giving them an incentive to not be complete dicks.
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